SpinalJack's Comments

Game comments and reviews

Reactor Incremental

Jan. 31, 2015

0

Small bug: If you place a basic coolant cell next to a fuel cell it will remove all the heat generated that tick instead of the 16k it says in the description. Very useful for lowering heat quickly and cheaply on 4 quad nef cells :)

Reactor Incremental

Jan. 26, 2015

2

new design: http://postimg.org/image/3pw0z9qfb/ level 3 seaborgium

Reactor Incremental

Jan. 25, 2015

1

This is my new design: http://postimg.org/image/w6i67vqi7/ No heat exchangers

Reactor Incremental

Jan. 25, 2015

1

Once you get to tier 4 power generation it gets difficult to see how your net heat generation is as the value jumps up and down so much between ticks. Also it would be nice to have a total income per tick value next to your money so I don't have to do simple math to work it out from sell all button - power per tick. Maybe in the future you could add a fluctuating power market so the price of nuclear energy fluctuates or dealing with nuclear waste. I'd also add offline gains. The game is fun as it is though.

Idle Conquest

Nov. 05, 2014

4

good luck getting unity to fix their webplayer

Firefight

Nov. 04, 2014

1

too easy and really boring. mechanics and weapons are all fine but ramp up the difficulty faster or something.

Sky Quest

Oct. 21, 2014

1

I did what TZwien suggested and became so overpowered that I didn't even see what the end boss looked like because he died off screen >_>

awesome

Flappy Bird Flash

Feb. 09, 2014

0

Please don't clone games. Use your own creativity.

10 More Bullets

Oct. 30, 2013

0

I think the last updated added a cap to the number of bullets on screen which really lowers the chance of a long combo

Developer Reply

no, i didn't touch that

10 More Bullets

Oct. 26, 2013

2

need an option to turn the flashing off

Dinosaurs and Meteors

Feb. 06, 2012

-1

needs more sound effects

Hambo

Mar. 15, 2011

0

You can still shoot after dieing

Unity Demo

Dec. 22, 2010

4

download the project here if you want to mess around with it: http://unity3d.com/support/resources/example-projects/3rdpersonshooter

Unity Demo

Dec. 21, 2010

2

FYI, this is one of the tutorials on the unity website before anyone thinks Kongregate are trying to show up all the unity developers. You can download and run any of the unity tutorials with minimum work.

Dungeon Developer

Dec. 11, 2010

-5

This new change being able to directly move the heroes has removed any challenge in the game. It was so much better before.

GunBlood

Nov. 27, 2010

4

Would be good with a slow mo replay

Me And The Key 2

Nov. 20, 2010

-6

Play this game, it's better: http://www.nekogames.jp/mt/2008/09/_hoshi_saga_3.html

Road of the Dead

Oct. 13, 2010

1

@Muffino, you can tell a spike trap is going to move if there's a soldier on the side of the road with it. It always moves towards the soldier and always starts in the middle. Really easy to spot them with the perception upgrade. Nice game except it's a bit too long, barely managed to finish the first game mode let alone the other 3 unlockable modes. Fun concept for a couple of minutes.

Harmony Keeper

Sep. 01, 2010

-1

Cool, a game about Galactus http://en.wikipedia.org/wiki/Galactus Your guardians are like the Silver Surfer. You're essentially destroying all life on those planets you eat and the enemies are the last defence of the planet's doomed inhabitants.