Absolutely adore the concept. It's challenging, and certainly mind-bending. Literally, I closed my eyes and my imagination was genuinely warped away from conventional 3-dimensional thoughts. It hurt.
However, as a few others have mentioned, the implementation could use a few improvements. For instance, the colours are difficult to distinguish. (and I'd dread to think how colour-blind people felt) I would propose a mechanic whereby hovering over one of the coloured 'tabs' highlighted that particular net. Secondly, the numbers could use keyboard input, and/or, click-and-hold to bring up a number-wheel, releasing the mouse over a number to select it if you want to maintain the mouse-only idea.
The idea leads to endless potential level ideas, and additions such as more shapes beside cubes could lead to some truly testing puzzles.
All in all, a brilliant game. 4.5 stars (Gave 5)
I hate to be a let down here, but surely a non-demo version for kong would be a lot better? Especially seeing as it says nothing about being a demo until you complete it.
Brilliant game. Spend HOURS on it (Only used a walk-through for the third bonus room) Major kudos to the developer - however, I would like to see a level editor for this... Still, 5/5 though :D
For a first game, it's always good to start with a well know style of game I guess... the first game I made was a hungry fish game (shame I can't do flash games though) You gotta start somewhere, and it's a damn good start.
And I quite like the music as well actually (it doesn't loop though)
3/5 from me
INSTRUCTIONS: Click to jump up and hit your first red square, this bounces you higher. Move your mouse to hit other red squares and bounce higher still. The higher you go, the higher your score.
Could do with some in-game instructions, or clearer instructions in the description. (I wrote them here just to help anyone who wants to play)
It reminds me of a few games for smart phones, tilting the phone to move left and right and bouncing up platforms. Though that said, this has a nice uniqueness to it in how you climb.
As I say, could do with being clearer on the instructions.
(And graphical improvements may help as well)
A nice little brain puzzle, like most logic puzzles, it's not massively taxing, but it makes you think. Which is good. I think it could do with a slightly larger blank space for working out in though...
@ wrpen99 - Agreed, me too...
But either way, great relaxed finish to the short series I thing. I loved all of them, they were original, and intriguing. Nicely done.
I got the first one OK, but it took me about 10-15 minutes on the second one. If the third one is the last one, then I'm going to feel proud of myself for overcoming my hearing problems for the second one and move on to episode 4.
Very creative and original game. Kudos to the Developer.