Accuracy is crap and the game is awfully unbalanced. It has the potential to do good, but the developer screwed up on the battle mechanics. Also, I find it hard to believe that you can't use your medkits during battle, and that your friends won't help you.
I love you Sarah Northway; seriously, this is just an incredible game. I really hope you make a sequel as you promised with the kickstarter, and continue making more awesome games like this in the future.
Defeating the final boss obviously depends on what you do BEFORE him. In every map, I recommend you clear every room in every area and fight every enemy you meet to gain the maximum amount of XP you can. Otherwise, have fun training your ass off before you can finally beat the Dargon King.
Very nice graphics and a very creative spin to war. The main problem though, is that the computer has a minor advantage to you, where it can generate more units without really doing...anything. It's kind of contradictory to the rules, and, in a sense, is a loophole that should be fixed.
Also, it would've been neat if you could've made some type of survival-to-the-death minigame where your party keeps fighting waves of monsters non-stop. No, I'm not talking about "Mercenary Defense"; I'm talking about D'S PARTY. The group can keep fighting off monsters with no items what-so-ever to test how far their wits can go as well as strategies. Then, when you die, you don't lose stuff, but rather, you gain depending on how far you go. High-scores could be kept, so everytime you go further than before, you get a better prize. And even better is that you can share that score online with others.
Amazing game. One other thing I found that you should consider; why not introduce the Ninja earlier on in the game instead of just popping him/her out of nowhere near the end? It would've made the player wonder who exactly he or she was, and just when the Ninja slips out of their mind, BAM! You put him/her right there where she helps the group save Nina.
This game is great; one of the best RPGs I've seen in a while. The design is pretty neat and I love what you did with the battle mechanics. However, as with any game, there are some flaws, but in this case, it was the plot. There were some good opportunities you could have made with this game. For instance, at the end of the game, you could create something like "bonus chapters", where you would play as each character until they met D and where the main story picks up. It would've given players a lot more playing time. Also, the purpose for the characters felt too simple also. There really was no definition to them, other than: "I've come to join you to kill monsters!". The only part I've found so far that's close to my bonding suggestion is when D tells the others he can't return home. Lastly, dialogue needs some work. Some lines sounded robotic, in a sense. Overall, this game is pretty amazing, and I seriously can't wait for Crystal Story III. Keep it up bro.
Very good game and designs but the dialogue is just face-palmingly laughable. See; half the time it doesn't make sense, and the other half DOES make sense, but it sounds like it came from the vocabulary of a 9-year-old child.
In addition, the logic needs a lot of work just like some people are saying here. Why not have the boss go do something like organize his papers or take a piss in the bathroom, rather than just walking in the halls while he and his half-retarded guards stare at the walls?
Again, overall, very good game, but the concept needs a lot of looking into. Maybe you don't speak English, which is understandable. But at least have someone who does speak English to correct your dialogue or make them better. Otherwise, don't hassle to use a language you might not necessarily understand; the dialogue could've been optional altogether.
I hope you continue making great games like this, and keep it up.
Peace.
~Spirit9871