Very nice game, and its fair. Annoying how people say its rigged though. I suggest for the people who cant beat it because the computer got extremely lucky, then just restart the game and quit your whining, its a great game. 5/5.
Wow, thats it, wow. By far the worst game I have EVER played, way too luck based, and you could be winning by 30 life and three turns later, your opponent is invulerable, you have 5 life and the other guy has 30 life
My fourth suggestion goes along with my third as a unit upgrade, but it would be a big one. It is to be able to stealth a unit as long as it doesnt move for 1-3 turns (depending on the upgrade level, of course). My fifth suggestion is to have a create a map feature, a lot of people have been saying this so it isn't really my suggestion though. My sixth suggestion is to have increased options for air units. My major idea with this would be a ground unit/air unit or a ground/water unit. The half soldier, half plane (a solpla for short ;)) would have a turn delay to switch between air or ground, say two turns, and also this would be interupted by a lot of dmg, so you can't just run away and repair without buying new units. (Im talking 1/2 or 3/4 of base health though). I hope you take my suggestions into consideration when you make a sequel (hopefully!). Overall loved the game, 5/5, try to improve the save feature though.
Ok, a few suggestions for a sequel (The game rocks already though!). A create character or create class option would be awesome for campaign would be awesome, where it is upgraded after a certain amount of kills, completeing levels, etc. For the classes, I suggest, one to give units for cheaper, another to give units a bonus to dmg, and one more to increase multiple small things like movement per turn, firing range for medium to long range weapons, greater repair rate, etc. My second suggestion is to have a skirmish mode, where a randomly generated map can be played, and players play for fun. My third suggestion is to be able to upgrade units, like being able to give a unit class a bonus to dmg, health, movement, resistance to dmg, etc.(when I say unit 'class' I group together tanks, trucks, commandos and ships.)