I've gotten my castle up to lv. 4 now and I've seen no new tech trees or even really the benefits of leveling it. There are parts of the game that really need more explanation and this is definitely one of them.
Wish you would have done something different with the story. What's the point of making it in 'chapters' if every chapter has the same story prompt? "Our next target is his champion." every time.
I like this game, I do. I'm even trying to get my friends into the game as well. This is not easy to do when I cannot connect. I've probably tried eighty times in the past twenty hours and maybe once or twice have I been greeted with a fleeting connection. I want this game to do well, but c'mon, you gotta give me something to work with.
This game is absolutely amazing. I think the people who are complaining of difficulty just can't find the rhythm. I have nothing but amazing things to say about this game, and I think I'm going to show it to all of my friends. 5/5.
The quick attacks claims to increase my attack by 60%, but in my trial runs, it's actually seeming to decrease my attack ability. I attacked a wolf without it, 39 damage, did the same thing twice and 39 both times. Then I did quick attacks and started pulling 37s
(Had to break it into 2 messages because of comment length, sorry about that)
Maybe 4 sizes of snowball. Small (snowball size) medium (head of snowman size) Large (Body of snowman size) and Massive (Base of snowman size) If you do it that way, the factory would randomly spit out different sizes of snowball after a timer.
If you go with the snow generation approach, you should make snow a resource, and put in 'buy' buttons that you can use snow on. (25 snowflakes for a snowball, 50 for small, 100 for medium, 300 for large, and 500 for base is how I'd do it). It'd be an amusing way to generate some money and exp.
It seems you've got 4 more map slots you could fill up, if you're open to suggestion, I've got a few ideas for what you could put there.
First off, I think it'd be interesting to see a snow-ball themed area. The idea I had for it was an area where there's a factory of some sort in the background and it produces snow (slowly, but you could upgrade the rate at which is produces snow) With the snow it puts out, you can roll around a snowball (if that isn't good, you could randomize snowball generation from the factory and people could piece them together) Now... I was thinking perhaps have a system similar to the burger one where orders come through. People could order snowmen, or snowballs in bulk. If you decide to go with the randomized snowball generator, I think you should make the types of snowballs different sizes.
I love the additions you've made. The three minute for market refills makes fishing so much more bearable, and the slight money generation makes gambling more appealing. (Throw 10 around every 50 or 60 just for the hell of it) I like the changes. Keep making improvements :D I recommend some sort of income generating system. I love building income in little games like this. Make the upgrades ridiculously expensive though, make them hard to get :D
I think it'd be a good addition to throw in some random missions, you're out on your way from island to island, and suddenly a merchant vessel shows up saying brigands are hot on his trail. You fight for him, and he pays you in either goods, or money (if he survives) Plus, all kinds of other stuff that you might think up.
In fact... the game would be an incredible amount more fun if you did in fact keep your speed, and if the computers did as well.... I would be far less frustrated at times.