For those wondering why this is suddenly "new," it seems there was some mess up where games were unpublished. Here's a thread: http://www.kongregate.com/forums/1-kongregate/topics/910497-some-games-suddenly-unpublished
For those wondering why this is suddenly "new," it seems there was some mess up where games were unpublished. Here's a thread: http://www.kongregate.com/forums/1-kongregate/topics/910497-some-games-suddenly-unpublished
So, apparently the boosters get wiped overnight? Because I had a full day of the offline booster and 12-13 hours of the vendor before I went to bed and they're all inactive now. So, I don't know how much of the benefit I got out of them. Please look into this.
Of course boosters shouldn't get wiped, but they are real time. I could currently think about to reasons why they weren't still active as you came back. 1st the game wasn't properly saved before you closed it, so that the boosters never were saved. 2nd you had opened the game twice for example in a second browser tab. This causes a lot of problems, because both games manipulate the same data without knowing of each other.
Can you please create a bug report and provide additional information if the second case applies. Other than that, it would also help to know the time when it happened, so that I can search the server logs.
Sorry for the inconvenience!
"30 planets to conquer"
Misleading at best, planets are uninhabited as far as we're aware.
"20 unique upgrades!"
An outright lie. There's 4 upgrades that you can buy 5 times each.
Am I right in thinking that the 6 buildings I can build immediately are the only ones there are?
If you try to take the boxes out of the truck after it starts to leave, the loader and the truck freeze so the level doesn't finish. Kinda disappointed, wanted to steal the boxes.
Also agree that the arm is clunky as hell.
Why is the "money to next soul" increasing? I don't mean from one to the next, either. I was on that screen when the demons finished a cycle and the money to next soul went up by 13 billion.
Because I'm sleepy and I was adding instead of substracting in the display . Just fixed it on version 1.7.16 (the actual cost was correct, the display was wrong).
Of course, now that I've posted that I notice the manual timeout button. Well, anyway this is yet another great addition to jmtb02's awesome creations. Keep it up, I look forward to whatever game you release next.
For those who want to end a combo at any time, you just go into the shop and the combo will end in the time it would take for the combo timeout gauge to deplete. You'll also get payed for your combo so don't worry. This works in both modes.
Of course boosters shouldn't get wiped, but they are real time. I could currently think about to reasons why they weren't still active as you came back. 1st the game wasn't properly saved before you closed it, so that the boosters never were saved. 2nd you had opened the game twice for example in a second browser tab. This causes a lot of problems, because both games manipulate the same data without knowing of each other. Can you please create a bug report and provide additional information if the second case applies. Other than that, it would also help to know the time when it happened, so that I can search the server logs. Sorry for the inconvenience!