seems be be able to get a nice game, but its kinda laggy somehow... a better briefing would be nice, i cant somehow skill my grunts accuarcy with skillpoints ?? HUH? or am i too quick, and i will be later able to spent points for attributes?... i will surely play this on and on
nice one, but would be kind to be able to select my active char in battle by myself ( better tactical fighting). also it would be nice to highlight the active char. i really
like this game, and actually it gets 4,5/5.. but it could get an 5/5
remids me to old amiga game " wings of fury" doesnt it? loved that one! ... anyway, work on it a bit, as others told before, it will be an nice and well rated game then.
i am not a superbrain, but i completed this within 10 minutes. so add more levels, and make them more complicate. but i like the concept of the game.also some statistics would be cool.
i dont get how this should be an action adventure, it seem more to be some kind of defense game.. rewotrk on grafix and also size of buttons ingame
. anyway, till now 3/5
generally a nice idea, but as others already mentioned... rework the sub control( which is not bad, just very unprecise when u are in a hurry) , strengthen towers, weaken enemies, add tooltips for towers.
nice one, reminds me to c64 "river-raid". just two probs: powerups are too random(had a game in which i was fast as hell, but just was shooting with beginner frequency)
second problem: it gets very, very slow. needs to be fixed
but after all: a fine craftmanship of programming.
(waiting for 1945 V2.0)
give it a try, i enjoyed this game, nice physics puzzle with driving game, just change the button config to : forward, up and down for the blade controls.
honestly, a fine piece of work.
This needs definately an option for the dice setup. for example : number of dices, number of eyes per dice. just think about the shadowrun gamers, or vampires tabletop pen´n´paper rpg´s.
keep up the work