Lina:"It uses a Visual basic GUI interface to track down the IP address of the treasure lock"
Rick Sanchez: "you can't just add a sci-fi word to a car word and hope it means something"
The perfect 3/4 angle makes the controls really difficult, because if I am facing equally to the front and to the side, and I want to turn to the side, I have to guess what angle the developers decided that this would represent.
This was a great puzzle game, like the original. However, some of the levels near the end were more rage levels than puzzle levels. I like rage games, but that;s not the type of game I want to play when I play the sequel to a puzzle platformer.
This game is really fun and a really cool concept, but it's really short. I like the Portal references. I saw a little of Portal in this game. The trap in the trophy room was really clever because you win by dying. The trap reminds me of GLadOs's traps.