It's amazing that at 1mm in size they weight 22g. If you fill a tennis ball with those newborn catfish it would weight approximately 3.45 metric tons.
A true world-ending weapon for revenge against humanity.
I'd like to see a MAX button at the casino for tokens. I've made myself a little empire where I sell hundreds of thousands of tokens when price goes up and buy all of them again when the price goes down. It is now impossible to do it without an auto clicker, so a MAX button would come in handy.
this game was created by students for a class (CS 4154 at Cornell University). we don't intend on failing the class, so we have not hired bots or faked reviews, if that is what you are implying. any feedback on gameplay would be appreciated!
This game is truly a work of art, and it honestly makes me kinda sad that the overall rating is under 4.0 starts. It would be well deserved if it got 1st place on the monthly contest, and I say it as someone that intends to compete this month... Playing through this was an amazing experience!
The visual presentation of this game easily exceeds that of a majority of the idle games on Kongregate, but everything is so unbalanced it breaks the gameplay after 10 minutes in.
Thanks for the comment. If you have any specific thoughts about my game, please share them with me at insomniacats.studio@gmail.com. As you can see, I do read comments and i really care about players enjoyment. That's why any information is helpful for me.
I have an infinite supply of sofas full of coins and an elf slave to gather them for me while I do nothing. I can get thousands of moneys every hour... Why would I get a job?
It's really simple to fix those decimals issue on Unity. You can do it like this: money = (float)System.Math.Round (money, numberOfDecimals); If your money value is a float you need to make a explicit conversion to float because System.Math.Round returns a double. Hope that helps :)
The 2D colliders of the Unity Engine do give a special touch to the money and ores in here... It's really cool that you can pile them up and watch them slide down. The physics is awesome.
The Patch Notes says that the bugs from buying the first Nexus are fixed, but it didn't register my "Power Overwhelming" (Build 1 Nexus) achievement after buying it...
I feel like those enemies are created by some kind of retarded AI being. It presses a Randomize button and voilà! A flying monster comes out of the machine.
People are saying this is not an idle game cause there is no auto respawn when your creature dies. They DO NOT die, they just get weaker, and keep on punching the enemies even then. So yeah... IT IS an idle game.
The values of Dex and Int showed in the students list are switched below their portraits, when you select them. "Dude" has 17 Dex and 5 Int in the list. When you click him, it shows as 17 Int and 5 Dex below his portrait. Rate this up, so that the Devs can see it.
Hey there, damn, you're right lol. Sometimes realism needs to make way for goofiness. Thanks for pointing out this fun fact about the tennis ball :D