i dont know if this is a glitch, or not. but if you equip 2 one handed weapons, and then swap the first hand with a 2 hand weapon, the second hand keeps the item equiped to it. for instance, take Ituri, give her 2 wands, then swap the first hand with a staff, she now has a wand and a staff equiped. give arthure 2 swords, then give him back his claymore, he now has a claymore, and a sword.
I really dont think team work should increase food consumption, if a team is working more efficiently, that dosnt mean its eating more, that actually implies its not changing at all save for the fact that your getting more people per purchase, and that just dosnt scream logic to me. if you add something like that, then add an option to disable it.
the constant attacks from babylon are killing me within the first 10 mins of play. also, i had to spend 5 mins just to find out research was a thing, maybe add a short tutorial?
for markets, cost states 400 gold to upgrade, it actually needs 500. for housing, the second purchased upgrade "second floor" states it needs 500, however that isnt true, it needs more than that. you might need to go through and double check values.
im glad to see your still at it, making fairly good quality games, with some ACTUAL difficulty that doesn't burn out my brain. i say fairly good quality cause its a free game, and any higher quality would require voice acting, which isnt free, so no points lost. so, i got all 10 clues, got all the guesing bits right, and even guessed the heart. the walkthrough i found after the fact had it wrong though. ill give a solid 4.8/5 (5/5 cause i heard your gana still make freebies).
Yep, of course if I had to make a game with that much quality each month, I wouldn't be able to make a living (I'd actually lose money :P).
The desktop game WILL have voice-acting (and better backgrounds, too). The free episodes here on Kong will instead have this level of quality, but I hope you'll like them anyway!
Thanks :)
i am trying to use the reset button in the settings tabs, and i get a pop up that asks me if i rly want to do that. i click ok, and nothing happens. am i doing that wrong?
ok, so here is what im seeing from my encounter with envy. fist, he has an ability that suposidly strips me of all of my armor, and my attack. no, he also has a large amount of "ability power". so, moment of encounter, i lose everything, and lose. but it makes you think youve won, and you end up fighting former shadows of yourself, ones that have also lost to him.
i cannot progress already, the sheep do not grow enough, and niether do the wolf. i also cant grow anymore grass cause the max is too low for the next grass level.
1.5 does not = 5%, 1.5 is 50%. 1.05 is 5%. some one forgot to math here. and the note for the miners boost that says "x1.5 = 5%" confused me for a bit.
ok, so a mutant seed falls from a coconut tree, learns to be a dandylyon, then a berry bush, then a bean stalk, followed by a tree, who than has other seeds that are also capable of being many other plant not of there origin...... OMG THE MUTANT APOCALYPSES IS UPON US!!!
67 days, 2584 people, 577 happy, 184 gold, a chest rid of his curse, a candy maker, a smith, plant people living in my garden, a slightly magical cat as a friend, a tiny mouse who brings me coins, a chicken who lays golden eggs, and full membership to the kings counsel. id say this wasnt a terrible play through. game was fun, but had a few inconsistencies.
question, why is it when i removed the curse from the chest being, it still comes to me and asks if he could eat a few people for moeny when im in debt? i thought once he was cured of his curse he would stop asking to eat people.
Im, sorry, but now the scroll bars are not yet gone. try to make it so the game dynamically resizes depending on the players resolution, or simply make the base window default to a bigger size. i did finish the game and found it an interesting concept, but i felt that a backstory (the notes didnt appear to help) was missing. an intro to who i was playing, why they were there, and what there overall goal was would have given me a scene of realism.
for soem reason, the game dosnt quite fit in the window, and scroll bars appear around the game. so far ive got it so that the game is almost dead center, but even using cinematic mode dosnt eliminate the bars.
This was intended it's kinda like having a primary weapon and a secondary weapon.