Ah yes, I forgot to mention one bug. While I'm sure it's been reported, I'm not in the mood to load 118 pages on a slow internet.
It seems sometimes when you use a anvil (or maybe another item, I can't be sure), you get locked above a certain y coordinate. To fix the bug, simply tap space.
That was fun, but I was glad when it was over.
A good game, it was well made. I liked the zoom-out and zoom in, and castle reference. The art was done well, and the gameplay was solid.
As for the negatives, it did have a few. First of all, there were a few bugs. One level in particular gave me some odd bugs. The level was later in the game, when there was only one house. I forget the number. Anyway, my PC was very laggy, and as a result some very weird things happened. Once, my cursor flipped vertically and grew very large. At another point, one character was walking upside down (sprite flipped as well), and whenever I dragged him, gravity would take him back to the ceiling. I could not reproduce it. Some visual effects were sometimes messed up, but I can't name anything specific.
It was fun, and I played and received every badge. For this, you should congratulate yourself. A very nice game.
4/5
On the jungle, challenge 8: I started as rambo, thought oh crap and ran away. Then I fell off the left edge, and held right looking for a better spot to land. I got stuck on a mini patch, and no one could get me. Cheat way to beat level 8, anyway.
nike718, I consider you lucky. My partner continually dies. His 21 deaths to my 9, and I just started playing. Your better off without him. This is a good game. I'm going to have to agree with vertigozero1 on the improvements needed though.
Yeah, I'm stopping with the badge but I do love the concept. I was majorly confused at first, but I've got it down now. I would have gone with text on the buttons though, even though it goes against the concept. I had to try every button, to make sure I wasn't missing out on anything. I had no problem with the music, it adds a to the feel of the game. I would give this a 3 for the engine, but with many levels this deserves a 4. Congrats.
What about us poor shmoes with no hand-eye coordination? The lag did mess me up a lot. But that is to no fault of the creator (unless it's from shotty programming), so I'll give this a 4. It has room for improvment, but It's very well done. I loved the voice acting, guitar selection, and all the music. Great job.
Question: I don't know much about flash, but would it save us load times if we allow the game to download for to the PC, so it won't have to download the songs every time? If so, how much room should we allow to be saved?
After Tailslide:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.rawkins.games.dolphinOlympics::Game/com.rawkins.games.dolphinOlympics:Game::endSlide()
at com.rawkins.games.dolphinOlympics::Freestyle/com.rawkins.games.dolphinOlympics:Freestyle::endSlide()
at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at com.rawkins.games.dolphinOlympics::Player/endSlide()
at com.rawkins.games.dolphinOlympics::Game/com.rawkins.games.dolphinOlympics:Game::continueSlide()
at com.rawkins.games.dolphinOlympics::Freestyle/update()
at com.rawkins.fsm::StateMachine/update()
at SimpleGame/mainLoop()
Got this error on the last tutorial page:
Error #2044: Unhandled skinError:. text=[IOErrorEvent type="ioError" bubbles=false cancelable=false eventPhase=2 text="Error #2035: URL Not Found. URL: SkinOverPlaySeekStop.swf"]
Some really negative comments. :o
I found the game kept me addicted for about 15 minutes before it became a chore. As said before, some indicators such as lives would be nice. I rate this a 3.
A few of those puzzles were clever. I couldn't read the hints because quality was low, so level 21 took ages. There should have been more actual battle stages though.