Rating has been updated from 5* to 1* until this mess is fixed.
Ascension needs to return with decreased boss timers, increased chances of guildians, etc. Right now the only long term progress is logging in for your blue chest, clicking it, quickly hovering over to see if there is black and then closing the game.
You've made 4 islands but then only made island 4 matter. Duplicates should be valuable through each island having it's own cards, not giving the player pennies. All of the tooltips need to be updated to show the actual real information.
I understand Guildian cards are supposed to be rare, but it should be on a sliding scale. I should pick up Adventures more often than I pick up a higher class of card. Progression is locked behind just waiting to randomly get a guildian and theres not really anything we can do besides just wait until we get another one.
By upgrade amounts I just mean value. I can upgrade attack and click a guy to see what it went up, but for like movement, I have no idea what the value is I'm increasing.
Auto-dig walls would be nice. Also for end game ideas, maybe something like rival colonies that build up and expand, could even have something where they send waves up through holes in the ground. Maybe a new kind of unit that focuses on laying down trails or the cloud thing maybe. Also maybe a new unit like a worm that continually creates new walls. It would also be nice the see the stats and upgraded amounts on the upgrade screen. Great game!
Thank you ! And congratulations for beating the game. :) I hope most of these suggested features to be in the sequel with same engine but more units, better levels, more upgrades, more buildings, etc...
By "upgraded amounts" do you mean the cumulative upgrade level ?
Thank you ! And congratulations for beating the game. :) I hope most of these suggested features to be in the sequel with same engine but more units, better levels, more upgrades, more buildings, etc... By "upgraded amounts" do you mean the cumulative upgrade level ?