I don't see the point of Diamonds, nor an explanation anywhere in-game or all over this page. Is it just a high score thing, or do they serve a purpose? Should explain this in-game in the Currency tab.
I've lost my data twice today, when it had been working fine for the past week. Is there any remedy to this, because I love the game but hate losing 5 days of Angel Investors.
Having a Flash game stop running when you lose focus or switch to another tab is Flash's fault, not the developers. Stop asking for impossible features. The best they could manage is a time-comparison difference calculation when the game gets focus back.
Running Windows 8.1 in Internet Explorer, and it claims my Flash is out of date. It's not. Like Chrome, IE auto-updates Flash, and I even double checked it's version 13.something.
Nice game, but a few suggestions for future versions or sequels:
- Make some prop scenery to add to the rooms to give more variety. Either have them in pre-set layouts per room, or make an algorithm to place certain props "randomly" but intelligently. Windows, corpses, broken furniture, tapestries, paintings, etc.
- Use these props to create special "showcase" rooms that have a rare chance of showing in the level generation script. These should have a special encounter or item or event.
- Make magic a little more flexible. More points spent should make the spells more powerful, unless the attack stat does that? Having a bigger pool to regenerate MP out of doesn't help in the long-term. We're still paying 50MP for 50dmg Fireballs at the start of the game and a dozen levels in.
Really enjoying this game. My only request would be a visual upgrade tree of some sort. For example, when upgrading a basic office to an Account or HR Office, there's no indication that we first have to upgrade to a Deluxe office. Also, the elevator logic needs a little work. Janitors will hop on an elevator to go up 3 floors only to immediately get back on and descend again, even if no work is required on that floor and no other workers are present.
I loved the first, and this one has a load of great improvements. I'm not sure I'd consider it a sequel so much as a v2.0. Still, I love that characters gain skills as they work. That alone makes it a great improvement over the original.
For people having trouble winning, don't play purely offensively or you will have trouble. I beat my kids in Risk every game because they attack too much. Never leave a single unit behind after an attack; you're begging to lose that country. Keep units spread around defensively and when you are offensive, killing off units is just as useful as winning a country.
Sorry, but the point of a hidden object game is to somewhat hide the objects in the scenery. Taking a stock photo of a bathroom then adding random items all over the floors/walls makes it uninteresting. The only challenge is figuring out what some of the item names translate into.
The infinite travel loop seems to occur if you click "Go" after a battle before all the windows have settled back in place. So just wait the extra 1-2 seconds, and you should never need to reload again.
Very nice game. I like games like this with choices that involve change to the story. For anyone having trouble with finding all the toys: Make sure before you go up to the attic that you push the present off the top of the piano. As you're falling from the attic to the basement, hold left and space to get to the other side of the laundry basket. And when you're in the study, knock over all the pictures on the shelves to get to the final one. The rest are pretty self-evident once you've played it once or twice.
Pressing 2 on the keyboard to use a skill then clicking a target causes the skill to not activate, but it acts like something was cast. Meaning all the abilities for that character gray out. Clicking the skill works fine, and pressing 1 on the keyboard also works fine.
Great idea, but the balancing is horrid. THe leap in power between tiers of units and the level of difficulty of missions is just mind-boggling. When your archers are killed in Defense mode by two hits from a guy with a Demon Hunter bouncing blade weapon, it's time to do some reworking. Plus bosses that constantly shove your guys back, making defense almost pointless, the one Sword unit (Gladiator?) that decides to run back and forth instead of holding the front line. It's a great start, just needs some work to make it fun instead of alternately frustrating then boring.
Some commas would be nice in the numbers. It's pretty hard to figure out if you have a million or a billion infected people without counting digits all the time. Otherwise, neat game.
I'm not sure if this is a bug or a feature, but I can't even finish the first level. It seems whenever I get sparkly feet the level stops scrolling. I can still run back and forth and go off the screen even, but it's kinda annoying.
Anyone else getting this? I've seen people say the game's buggy but no detail beyond that.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Main$iinit()
at MyPreloader/::init()
at MyPreloader/onEnterFrame()
I'm dying to play this if it's like Dungeon Keeper. Loved those games. Hopefully that bug report helps! Running Windows XP, same issue in Firefox 2.current and IE 7. Blue screen of nothingness after 1 frame of loading screen.
Unless they are on a tower