Make it so that the longer you hold down the jump button, the higher you jump. The current system of one press = one jump of uniform size has killed me a few times...
Little things like the bricks moving when switching between the shop and level select screens make it apparent that this game didn't receive the effort it deserved. It's a really fun concept, so I really wish you'd just give it that last 10% to make it seem polished.
I like the concept, but the background on the hard/impossible levels makes it hard to see the ball. Also, there is nothing hard/impossible about the hard/impossible levels (other than the retina-melting background).