The daily missions aren't worth the effort. I just had to beat dungeon 35 - at my level that meant using a few potions and some food. My reward - one loaf of bread. I would have been better off just ignoring the mission.
Once you have a bounty higher than 5000 it would be nice to have the option to start on a higher level. Once you are at that skill level, it makes the first couple of levels seem like a meaningless grind.
In the Pace training, if they miss the pass you could consider that a success instead of a failure. The AI could just pass the ball off the screen every time and you would never succeed.
Flameinpain - that isn't a mistake, it is stalemate. Stalemate is where your opponent isn't checked, but they also can't move because moving would put him into check. In order to have checkmate they must be checked and unable to move out.
I would like to see the game automatically use anyone not on a mission for fort defense. It is a pain to go back and forth the the Police Station to keep rearranging people. Other than this, it's a great game. Nice work!
I would like to see it save. But I've noticed that I don't get the disappearing building bug if I complete all the challenges before day 21 or so. Is that supposed to be a time limit to complete the game?
It would be nice to see how much dirt, gold, etc. you have collected and how it is helping you move towards your next building. And if you could customize your kingdom (choose what you build) that would be cool too.
Maybe I'm missing something but there doesn't really seem to be much strategy here. It's a fun simple game - but it just seems to be missing something to really make it interesting. Great start though.
You'll be happy to know that this won't be an issue anymore in Rogue Soul II. Thanks for your relevant feedback!