Good game, but I don't like level 21. For every other level, you can get the star with pure skill, but 21 takes a lot of luck based on where the ballons spawn to prevent your blocks from falling to the bottom, plus it takes forever to finish. Still 5/5 for gameplay and all the other creative levels.
Level 22 is damn hard. You need to hit both switches before your floating guy hits the fire, and also dodge the bouncers with your floater. The timing is very tight. Once you clear the fire maze, the rest is easy.
I thought the controls weren't as responsive as they could be. It occasionally took several clicks to get a cell selected. I thought Nano War did this just as well, but with better control. For me, Civilizations Wars is the best of this type of game, because of all the other stuff it has going on, like spells, and level bonus mods.
getting that million foot gem is hard, and takes a lot of luck, even if you hit all your power smashes you need to get lucky with hitting bees or cannons and stuff. I just got to 860k. And I still can't figure out how to get any of the facebook/twitter gems
This starts off so simple and then it starts getting a little mind-twisty, and then it wraps your brain around the wringer and starts turning the winches.
I don't see how anyone's going to bother getting started in this game, because the first impression is a major turnoff. The first quest giver has a selection of monster-kill quests for the first dungeon, but you can only do them one at a time, and it takes so long to heal up between monsters the quests take forever to complete. It's taking about the same time to reach level 2 as it does to reach level 5 in WoW. The regen rate needs to be faster between fights, and either there should be more xp from the early monsters, or you should be able to do all the initial quests simultaneously to get the first few levels knocked out faster and get some more interesting abilities sooner to get people wanting to keep going, or they'll lose interest and wander on to a different game. After all, there's 25,000 other things to play on this site.
It takes a long time to clear each level, but I finally destroyed Corruptor after 3 days. Don't know if I'll bother with the Hardcore badges for a while, but I might come back to this game if I'm feeling bored enough. It's just a lot of clicking, no real action or story or meaning to it, but there's something about it... 3/5
Interesting concept. Room 5 was the trickiest for me, I had to come back to it, after I finished the rest, but I finally figured out how to get that last star bathed in light right under the gun. Neat game, could use some more levels.
To beat the bowl, there's no need to move your city, build a line of collectors forward to the ridgeline, and then out in a T-shape and quickly get a blaster and a mortar up on each side of the ridge (this is enough to keep the creep from entering your base), Then build a few more collectors and two Sams on either side of your base, near the front of the ridge, to block against spore attacks. from there on out, keep building collectors until you coat everything green while you turtle and get a line of blasters and mortars along your ridge. Also get about 4-6 sams, 6 drones, 8 speed boosters, and 6 energy storage. Start sending the drones at the creep spawns and gradually work your way forward through the canyon, leapfrogging collectors and your blasters/mortars until you're at the creep spawns and nexus points.
decent, challenging puzzles, I got stuck on level 10. Could use some badges to encourage you to keep going on, otherwise not bad, decent graphics, crappy music.