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Oedipus - spot the difference

Play Oedipus - spot the difference

Oct. 01, 2011

Rating: 10

Many of the differences are far, FAR too subtle. There is a difference between a nice and challenging find the difference game, and one that is just insultingly challenging. This is made all the worse by the monochrome graphics, so these insanely small differences become harder and harder to find in a sea of black.

Necropolis Defence

Play Necropolis Defence

Oct. 01, 2011

Rating: 1

The units are too derpy (their AI blows up when they're at the edge of the screen), it's too easy, it's way unbalanced, and it's just boring. 2/5. Decent effort, but this still needs work.

Vector Stunt

Play Vector Stunt

Sep. 25, 2011

Rating: -12

A poor man's Audiosurf.

Bango!

Play Bango!

Aug. 22, 2011

Rating: 1

The terrible controls are only amplified because of the amount of precession platforming you have to do.

Test Subject Blue

Play Test Subject Blue

Aug. 20, 2011

Rating: 2

Controls feel very sluggish, and the jumping feels very sticky, and in a platformer sort-of game, that really ruins things. It all feels sticky and more frustrating than it should be. Trash, simply because of how horrid the controls feel.

Wonderputt

Play Wonderputt

Aug. 16, 2011

Rating: 8

It's a very creative and unique golf game, but unfortunately, I found that the isometric view takes a lot from the game. it adds a certain level of frustration to some levels that really ends up detracting from the overall experience of the game, especially since some levels require a certain degree of precision that the isometric view forbids you from having.

Diepix Arena 2

Play Diepix Arena 2

May. 14, 2011

Rating: 3

Colorful, simple, great flow, decent pace, fluid controls... This game goes to show that it's not so much that good execution can make up for very simple concepts.

DuckLife3: Evolution

Play DuckLife3: Evolution

May. 12, 2011

Rating: -2

A grinding game I see... what marvelous fun (/sarcasm). Grinding is a horrible way to increase the life of a game. Upgrade systems in general are a bane unless well executed (i.e. it does not trivialize the game when you are fully upgraded, yet you can still have fun when not upgraded. Basically, it doesn't feel grindy). Unfortunately, this game is overly reliant on the upgrade system to the point where it just feels like a job. This game reminds me of an old game I used to play that had the general concept of betting on strange little creatures racing, but you could drug your opponents, bride officials, and feed your creature steroids to help him win. That game was fun since it wasn't horribly grindy, but this game is all about the grind.

Laser Cannon 2

Play Laser Cannon 2

May. 06, 2011

Rating: -1

Way too easy

Diamond Hollow

Play Diamond Hollow

May. 06, 2011

Rating: 1

This game is surprisingly fun. Honestly, it doesn't need much improvements. It's one of the very few games that has an old school look AND actual feel to it. It's fun (and frustrating) in the same way old Nintendo games are, which really gives it a great charm. The knockback when hit is a perfect example: it's frustrating as hell, but it really adds to that old school charm. In addition, it has a nicely done upgrade system. The game doesn't feel trivialized by the upgrade system, nor does it feel like you need to be fully upgraded to enjoy the game. All in all... props to the creator for making a fun little game.

Red Remover

Play Red Remover

Jul. 16, 2009

Rating: 0

waaaaaaaaaaaaaaaaaaaay too easy.

Madness interactive - BFWVG MOD

Play Madness interactive - BFWVG MOD

Jul. 14, 2009

Rating: 0

This game sucks the big one.

A Short Walk

Play A Short Walk

Jul. 13, 2009

Rating: 0

Good game. Ending was pretty interesting, I must admit.

Snake TS

Play Snake TS

Jul. 11, 2009

Rating: 0

Slow responsiveness. 2/5

Neuron

Play Neuron

Jul. 09, 2009

Rating: 0

Good ride, but it's over too quickly.

Phage Wars 2

Play Phage Wars 2

Jul. 09, 2009

Rating: 0

Wow, a nano wars clone

colordefense

Play colordefense

Jul. 08, 2009

Rating: -2

Not bad. Could be improved though. A different sound should sound when you take damage. That's my only complaint. 4/5. Solid.

Rhythm Fireworks 2

Play Rhythm Fireworks 2

Jul. 08, 2009

Rating: 0

Poor design. The line makes it very difficult to hit shapes. You should have just gone with the standards, so to speak. 3/5 for trying.

Fragger

Play Fragger

Jul. 07, 2009

Rating: 0

Is it me, or is this game racist?

UPGRADE COMPLETE!

Play UPGRADE COMPLETE!

Jul. 02, 2009

Rating: 0

I think that's the easiest 50 points I've ever gotten.

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