Many of the differences are far, FAR too subtle. There is a difference between a nice and challenging find the difference game, and one that is just insultingly challenging. This is made all the worse by the monochrome graphics, so these insanely small differences become harder and harder to find in a sea of black.
The units are too derpy (their AI blows up when they're at the edge of the screen), it's too easy, it's way unbalanced, and it's just boring.
2/5. Decent effort, but this still needs work.
Controls feel very sluggish, and the jumping feels very sticky, and in a platformer sort-of game, that really ruins things. It all feels sticky and more frustrating than it should be. Trash, simply because of how horrid the controls feel.
It's a very creative and unique golf game, but unfortunately, I found that the isometric view takes a lot from the game. it adds a certain level of frustration to some levels that really ends up detracting from the overall experience of the game, especially since some levels require a certain degree of precision that the isometric view forbids you from having.
Colorful, simple, great flow, decent pace, fluid controls... This game goes to show that it's not so much that good execution can make up for very simple concepts.
A grinding game I see... what marvelous fun (/sarcasm). Grinding is a horrible way to increase the life of a game. Upgrade systems in general are a bane unless well executed (i.e. it does not trivialize the game when you are fully upgraded, yet you can still have fun when not upgraded. Basically, it doesn't feel grindy). Unfortunately, this game is overly reliant on the upgrade system to the point where it just feels like a job.
This game reminds me of an old game I used to play that had the general concept of betting on strange little creatures racing, but you could drug your opponents, bride officials, and feed your creature steroids to help him win. That game was fun since it wasn't horribly grindy, but this game is all about the grind.
This game is surprisingly fun. Honestly, it doesn't need much improvements. It's one of the very few games that has an old school look AND actual feel to it. It's fun (and frustrating) in the same way old Nintendo games are, which really gives it a great charm. The knockback when hit is a perfect example: it's frustrating as hell, but it really adds to that old school charm. In addition, it has a nicely done upgrade system. The game doesn't feel trivialized by the upgrade system, nor does it feel like you need to be fully upgraded to enjoy the game.
All in all... props to the creator for making a fun little game.