Great game idea, love the interactions between the characters that make the experience immersive. I would love to see a change or another mode that adds more intrigue to the gameplay. Currently you can play by good principals and stay honest which is prosperous yet eventually tame and slightly repetitive. How about a mode with less cash that doesn't show thief status until say tier 4 and moving shows the number of steals in the player's run rather than the last action they took the round before.
Awesome game!
Loved the line from Snatch ;)
Mind adding some replayability like keeping all relics after starting a new campaign or a harder/survival mode?
Hi Steak, Glad you're enjoying the game. It is on our list of player suggestions to consider opening chests faster and we may implement it at some point in the future.
Please update the game with a WORKING Auto mode. My formation stop everytime they earn a chest for 5+ MINS staring at it. Auto Progress should keep them moving not standing around 3 times as long as it takes to complete an area....
I've been playing for a few weeks now and enjoy the game. I didn't think I would have to post a comment for this update but some reason it hasn't happened yet. I don't understand why our heroes have to stop every time they kill a boss for the user to open the chest. It's the biggest time waster of this game, the entire formation will sit there for 5+ mins staring at chest after every boss.
Glad you like the game! The 5 minute timer is there so you have time to notice you got a chest, or if you don't want to wipe while reading things. You can turn it off in the Settings menu by clicking on the "Auto ||" button.
This is well-deserving of 5-stars, thanks for updating!
Future suggestions:
1. Newly unlocked weapons are put at the top of shop list, weapons in descending order as they're unlocked.
2. Outfit All button when shopping for weapons. This button would only affect the currently selected ship.
3. A Sell All button in the cargo hold for those who want to cash in on their old weapons.
*1-3 The current set-up has players selecting a weapon, clicking shop, scroll down pick weapon, click ok, click cargo, click sell then click the next weapon. Doing that 6 times on multiple ships is tedious and I'm sure not what you envisioned for the game*
4. Other small ideas would be crit dmg amplifiers, visual aoe explosion radius, auto-progress option, skill to form ships into V-O-L-T-R-O-N??? :)
5. This probably shouldn't be the last point but I figure its most obvious and I'm not the only one reaching out to you with the this bug. But yea my 3M+ dps rockets can't kill ships on even A1 lol
There a significant bug with the crystals. When you reload the page it doesn't keep track of what you've spent crystals on AND for some reason doesn't allow you to spend too many crystals at once. Its kind of weird first couple of hours I got through maybe 30 crystal based upgrades. Then I had to reload my browser. It erased all of my upgrades. Next time I came back I had 2400 crystals but could only spend about 30. Then it blocked me from making anymore upgrades. Reloaded and it kept my upgrades but erased 2370 crystals :(
Great game but you could've done more with this. Each hero shouldve had different skills or variations of the skills of the former hero. Maybe some wizards are better with certain skills depending on their nature, allowing the progression through the arena a different challenge every time. Still a good idea and a good game.
I loved the concept of this game after the first 5 mins. Still playing now figured I'd share some ideas for making the game better with the dev:
1. Make it harder to train diff. skills for diff for each type of employee. Really makes a difference who you hire. How about raises or employees strike or quit. A highly trained low cost/day employee is way better long term vs hiring new so there is never is an incentive to replace them.
2. Limit the type of apps that can be made by the type of employees you have and # of each you have
3. Option for employees to transfer desks.
4. Daily costs for type of building you have
5. Possibility of running multiple offices at the same time? Multiple projects?
Bugs
1. First time loading the game the pop up tutorial lady didn't show to ask me where I want to start my company
2. The game has crashed after the employees have left for the day and the screen went black
That's it for now! I'll add more as I get further into the game. Good Luck!!!!!
Great game love it! Only complaint is that several times i've made epic weapons from the designs perfectly without the game recognizing it being done or giving the bonuses.
Thanks =) Yeah, right now working on a survival mode, and then, perhaps, will do NG+