Steaming's Comments

Game comments and reviews

Loot Chest Idle

Jun. 22, 2021

1

My savegame is now unplayable. I left it running for a few hours to build up some inventory. Now, selling a SINGLE item takes 10+ SECONDS. I have nothing near 50k for the Sell All button. Please refactor the inventory handling logic?

Plinko Idle

May. 05, 2021

3

Can we upgrade the ball bounciness and speed? It'd be fun to watch them bounce all over.

Idle Quotes

Mar. 22, 2021

-13

Dude, did you include a hitler quote? Seriously?

DualForce Idle

Dec. 18, 2020

1

nevermind. I just had to refresh :)

DualForce Idle

Dec. 18, 2020

-7

@nerderror, you posted the update 7 hours ago but I'm still on 0.4.4.3. How do we get version 0.4.5? Do we need to hard reset?

Infinite Cosmos

Nov. 08, 2020

1

I want the antimatter text to read "Antimatter is so easy to create, it doesn't even matter"

Territory Idle

Sep. 24, 2020

0

Is anyone else seeing an FPS counter near the starting tile? OP, are you making updates? :)

Protip: Refresh every 2 levels. If you don't, it slows to a crawl.

Territory Idle

Jun. 25, 2019

1

Protip: Don't go to war with a peace loving religion. My god is really not happy with me right now

Idle RPG

Jul. 18, 2018

2

@xXorladinXx, the dev made this game in a 9 day coding competition and probably didn't expect the response he get on Kong. ZeroKalt is coding extremely quickly and producing very few bugs. Give them enough time and who knows what they'll come up with?

Idle RPG

Jul. 18, 2018

0

dude, the new UI looks great and it really is faster! 2 requests. The + and - keys dont switch tabs (I'm using Chrome). Also, could you add some more tooltips? I still dont understand Magic Power vs Magic Attack and I now see 2 Critical numbers (one cyan and one pink)

Immortal Hero Idle

Jul. 30, 2017

0

Your music is easily some of the best I've ever heard in a Kong game. I'm actually chillin' to it.

Idle Mage Attack

Mar. 22, 2017

2

So here I am fighting a giant lizard thing and... when it's health goes down to 0 it goes back to full again? I was just about to complain about a bug when I checked the library and... it's a '3 headed hydra '. THREE heads. And the graphic changes from 3 heads to 2 to 1. Clever clever.

Frog Fable

Dec. 09, 2016

2

oh, this is too funny. 1 minute ago I posted asking you about adding autofire. I then ran into the 'rat witch' who gives it to me. oh, ha.

Frog Fable

Dec. 09, 2016

-1

I think I'll play this through and see how this ends but can I please hold the mouse button down to fire instead of clicking over and over?

Scream Collector

Nov. 28, 2016

1

Great optimization work! It's actually smooth now. Upgrading isn't painful anymore. Here's an idea: could the creepy yellow eyes follow the mouse around?

Guild Quest - Beta

Oct. 19, 2016

6

I see opportunities for random encounters. Say, a dragon swoops down and now they have to fight the dragon instead of the regular level. Or a dragon randomly eats a troop when he's walking from A to B. or a group gets imprisoned by an evil mage for 10 seconds before they break out and steal his loot. or they find a magic portal that moves them forward 5 levels.or they pick up special 'volunteers' along the way. Maybe they can find things that make them strong or weak and they get icons over the heads.

Overall, pretty funny 'meta' game. Is this the first of a series? Will the 2nd episode include gyms? I hope so

Guild Quest - Beta

Sep. 22, 2016

1

Do we get a reward if our little guys go thru all the dungeons and get home safely? Right now, it looks like they just go back to their building and then have to respawn from scratch.

Developer Reply

They do basically just disappear and go for a nap while other people step up. It's not a very satisfying thing and people have called it out a lot. We've got some ideas on what to do that we'll hopefully be able to get to soon-ish.

Guild Quest - Beta

Aug. 28, 2016

0

What do you think of clicking on a person and getting a popup of their stats? Like health, activity, what they're doing next, lifetime earnings, etc.