You can't shoot while bullets are on the screen.
Which is fine as a gamemechanic.
But since that also counts for bullets shot by the boxcollector that means if I just had a streak and shot many boxies down (fun), I have to wait several seconds until the boxcollector is done blocking my next shot (not fun at all)
Just another cashgrab "game".
Seemed fine up until the point you joined a tournament.
You spent several hours gathering points for it since it promises you lots of nice bonus rewards at the end of it....then at the end you get hit with a "pay 500 crystals to redeem your rewards, oh and you only got 24h to do this"
At no point is this mentioned beforehand!
This is an extortion like tactic that prays on the weakminded, not a legitmate monetization!
Maybe look up the definition of "exact"
Yes this game has similarities, but calling it a copy is just wrong, let alone an exact copy.
I count more unique features than ones similar to NGU.
Counjuring, Battlefield, Town, Fishing, Cooking, Crafting, Minion, Generator.
I think my character is slightly retarded. Failing first mission on hard because he starts chopping away at the healthy monster that just arrived instead of finishing the monster he already chipped down to a sliver of health.
Well, that is working as intended, picking targets is something you do when you can shoot them with a bow, when things go melee, you don't pick targets anymore, you fight off what randomly comes at you , ok, that might seem retarded with 1 characters and 2 monsters, but that will make more sense with 8 chars and 10 monsters :D
I don't know what you are using to decide if I have multiple tabs of the game open but it's clearly not working.
Even when I tried to play the game for the first time it said I had multiple tabs open. Clearing cache/cookies, or even using a private window didn't help.
You could've atleast made it a simple warning "Hey this might glitch if you have more tabs" that I can click away and play, instead of preventing us to play all together.
A popup if the online save failed would be nice. Didnt have your server whitelisted and only noticed the onlinesave not working when it was way to late :/...or grey out the button if there is no connection to your server.
Pre-update the Statuerecovery perk might have been worth it, but due to all the new idle gold/xp upgrades clicking isnt worth it anymore. I kinda regret getting the recovery perk.
Welp. Wipe incoming.
Just a few tips for the dev for the next version:
1.(Dunno if possible in Flash):Try to store stuff like Skill descriptions as a single string and use that where needed, so you don't run into contradicting descriptions (tooltip says 30s, laboratory says 60s).
2.Plan at least 1-2h of Playtesting before releasing, tbh the way too fast progress should've been caught before releasing.
3. Spellcheck! With the little bit of Text you have, that really shouldn't take long. There are many mistakes in the current version. It looks sloppy.
4. Make sure the rewards listed for chest match with the actual rewards you get. (if possible use a similar method as in point 1., so if you ever have to change the rewards you only have to do that in a single place of code)
Other than that, fun little game.
Yep, you are right, I'll fix that in the next revision