Boost points need to be above the requirement to be able to purchase them, having exactly the required does nothing (guess it's a rounding issue, or just a >= missing)
Bit jumpy text with the tooltips. Also since it's based on clicking, it's selecting and deselecting the text when you're clicking fast enough for your computer to register it as a double click (which isn't very fast at all usually).
I know, but I won't put the buttons back in. People were using them to cheat.
This also forces down the usage of autoclickers.
I will look for a better way, but for now this is my limits.
Would be nice if "Hide Max" actually hid the buttons properly ("removed" it from the game), now it just hides them, making a lot of blank space when you scroll down.
It removes, not hide, the think is that the container do not resize, but I tried to do that with vortex bonuses and now is working. I ll try to apply this to all scrolls ;)
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Toggleable (with a hotkey) "snap" would be nice ;p
Also, the animations seems to slow down gain, depending on how far away from the "target" they are. Or it's just my imagination, but it feels like it. It should just be instant, especially if you turn animations down to lowest.
The distance shouldn't matter. The animations move faster when the target is farther away.
The production already starts when the animation starts (as long as both resources are available of course).
Assuming that I haven't introduced a new bug, the production should take 3 seconds while the animation is shown the first 0.5 seconds.
Probably already been mentioned somewhere, but the trader starts showing stuff outside the grid after a while. And there really should be a way to buy stuff faster (double click or something would do wonders)
Tip for "new players": follow the name of the "Don't rush" achievement, since it's impossible to get once you're too upgraded. Not even without weapons and repairbots removed (and reset patrol upgrades) can I get it now :/
I know, but I won't put the buttons back in. People were using them to cheat. This also forces down the usage of autoclickers. I will look for a better way, but for now this is my limits.