I've found that in the contested territory, the best you can realistically do is reach level 36 - the level after that ramps up the difficulty so sharply, that it's practically impossible. This should not be so - because with such a sharp line beyond which you cannot go, taking the contested territory becomes a race to who can be the first to reach level 36 after the bloons take over. Once someone does, you might as well stop trying to take it, and wait until the next time the bloons take over.
PLEASE change this so that the difficulty ramps up gradually past level 36, so that the motivation to challenge whoever holds the territory will remain even after someone reaches level 36.
Considering how easy it is to blow through bloonstones and how few you get in the course of the game, this game can get REALLY expensive very fast. For 200 Kreds, which equals $20. you can buy 1200 bloonstones (with a promised bonus of 200 bloonstones which I never saw). Considering that upgrades after the first few require bloonstones, and rushing upgrades gets REALLY expensive as you progress, you could easily blow through several full priced games' worth of money playing this. I think that $20 I just spent will be the last dime Ninjakiwi sees from me, especially as I didn't get all that was promised. Too much greed will drive away players. Drop the prices by 75%, and I'll consider spending some money on this again in the future.
Like the game so far, but can't for the life of me figure out how to "ACCEPT" a job at a station. In the Available Jobs tab, there doesn't seem to be any button to click to accept a job, nor does there seem to be a hotkey mentioned for the task. Can anyone help me with that?
While auto-collecting mana potions may not be desirable, it would be good if mana potions were always stacked on top of everything else. As it is, its hard to pick up a mana potion sometimes without accidentally choosing a scroll.
Or, better yet, if enemies could, instead of dropping a mana potion, throw it when they die a little ways to the side. That way mana potions would not end up on the same path enemies typically take, and would not end up having scrolls on top of them.
Great game, anyways! :)
I agree with Fantasylord13 on there being some balancing issues. It seems to me that often, with good equipment, basic attacks do too much damage in comparison to skills or spells, making the use of many skills/spells kind of a waste of time and stamina. A basic attack should ALWAYS do less damage than a damaging spell or non-basic attack.
One thing that I'd like to see added is some way to see what buffs/debuffs are currently active. I don't even know whether buffs/debuffs stack - I assume they do. For example if I have two rogues in my party, and both throw a pepper bomb, do the effects of the two bombs stack? I have no way of knowing, because there's no feedback on the buffs/debuffs that are currently active (that I can find).
It's a good game, and I think adding this feedback would improve it.
domonju - yes, there are many stores that you can't help running into. When browsing a store, your items are on the right side of the screen, and there's a little cash symbol on the corner of each item. Click it, and you sell the item.
Played the original, liked it, and this one is definitely an improvement.
I very much like the way in which premium content is done in this game - other game makers should take note. When a game has "energy timers" where you can buy more energy to continue playing, or wait for it to slowly recharge, I just quit playing the game. Haven't found a game yet that would be worth such constant milking of funds.
This game doesn't force you to buy anything - it merely, once you get far enough, offers aditional side quests and content, which you may buy if you wish to, or just ignore, and continue playing the game; the game has enough content not to make it feel like you are crippled in some way without dishing out the cash.
This is precicely why I chose to buy the bonus content - I am very happy to help support a game like this. :)
Confusing - I've got nothing left to do in the "Marshal Law" questline, but it shows as 96% complete. A bug? Or am I missing something?
(The game is running much faster today, thank FSM!)
Regarding the ironclads - a historical error is a different thing than the intentional suspension of disbelief required by a superhero story. The former is unintentional (or at least hopefully is), and makes the writing look sloppy, while the latter is no problem at all, because of the nature of the story, and what we expect from such a story. If you use a name of a vessel taken from history, then that vessel should not, at least drastically, differ from what that vessel actually was like. Otherwise, what's the point of using the name?
Perhaps you misread. Judge Grudge's Old Ironclad is referred to as a ship, a boat and a battleship, but never a submarine. However, the brief for the last mission in the sequence (Grudgement Day Pt. 4) mentions Dr. Leer's submarine: "You ring General, but before you can tell him about Leer, a submarine surfaces next to Grudge's Ironclad."
Seriously, when I first tried the game, it worked fine - now for the last few days it has been SLUGGISHLY slow. I have no danger of running out of energy, because my battles last so long that it's almost fully recharged by the time I'm done. SLOOOOOOOOOOOOOOOOOOOW. Using Firefox, and tried it with Opera, just to check that it wasn't some sort of browser issue at my end. Nope, slow as can be on Opera too.
Coliseum? Please tell me that's intentional, and the makers weren't going for "Colosseum". Using spellcheck is such an easy thing to do, it's just embarrassing to release a game with a typo in the title.
Got near the end, and now the buttons have stopped responding to clicks. Cannot progress. Tried reloading, but the same bug occurred again. A real shame, this close to the end.
It's a pretty good game, though the battles lose their challenge, and get repetitive and a bit tedious pretty fast.
More variety in enemies, and more types of attack/spells for enemies might help.
Electo - necromancers are powerful, true, but now having played the game through with three types of mages (arcane, elemental, necromancer), I have to say that elemental was the most powerful of the three. The elemental mage could leash out more damage per round than the necromancer and his minion combined, and with spells that both do damage and temporarily incapacitate, a powerful elemental mage is hard to beat.
The pure arcane mage was the weakest of the three, I think.
Once you've finished all of the missions and collected all of the rewards, it will go to 100% after a few minutes.