With the removal of treasure chests appearing first in a level, the trick with reloading and then using golden clicks doesn't work, so if you need to beef up characters, just use 'energize' on 'dark ritual' to get 10% DPS and if you have the 75% cooldown reduction from hero souls, you can use 'reload' and use dark ritual again an hour later.
It would be nice to see what the base damage is and then every multiplier to get the total. I feel with 74 hero souls and a bunch of gilded heroes, it should take like 1/9 the amount of time it took to reach level 150 the first time around, but it doesn't seem like that.
FYI, if you keep reloading late levels until a chest comes up and use energize golden click storm metal detector without destroying the chest quickly, you'll get an amount similar to golden clickstorm on a boss before the latest update.
Might want to consider using text based magnitude like Jelly Lift does, so a diamond = $1 quintillion rather than $1,000,000,000,000,000,000. It's just hard to understand actual value when they get really large.
Why is the monkey still all bandaged up on the score screen after reaching the moon? Also, those birds certainly fly well beyond the atmosphere. Great Game!!! 5/5
Here I am thinking the last stage is way easier than the previous 3 and then, oh shit 3 fireballs and so many enemies my computer can't even keep up... 10 seconds later, dead.
Fireball is by far the best. The first 2 levels of it aren't that great, but at level 3, it's way better than the lightning or poison since you don't need to hit a target unless they're air based enemies.
I guess would could say he fall too often on the head that he now needs a bandage for life. :D Or I just forgot... :P