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Game comments and reviews
Jan. 27, 2022
Its not bug, its... change log v.0.067 (the last line) "sacrifice adjusted". Look at "?"(sacrifice tab) description, it was "..Rarity 8 and above", now "9 and above".
Jan. 22, 2022
Eternals Shop/Permanents 1/Paragon Reset
last update was around month ago...abandoned? 2dev: Add skills layout, god point layout, Battlefields.actives.skill layout. Add something like global profile: boss, farm, etc. So, each profile is based on (selected by user): paragon layout+eqip layout+skills layout+god point layout+Battlefields.actives.skill layout. Add search for paragon tree: word(s)=>highlight nodes. Add info about pool of item's properties.
Jan. 11, 2022
Eternals Shop/Consum1/ item (Available: counter). 2dev: add options to disassembling crafted item.
Dec. 21, 2021
2 lexmaster: skill 1 - Primed focus and Skill focus=Spell.
complete area "Pertubaros Legacy" to open: skill 2, new boss Thezan (500 mil HP), elite (options=button "Engage Elites" at "Pertubaros Legacy"|10 to farm special items adding Mem), glorycore (new tab at Soulcore).
Tutorial contains info about calc glorycore, but based on test its incorrect/hidden limitation or error. run ~ 1 day. Glorycore f(perma,temp)->result (after awaken): offense f(1, 10.57)->1% | defense f(1, 5.55)->1.6% | droprate f(1, 1.57)->1% | soulcore strength f(1.55, 0.98)->1.55 | experience gain (1.9, 2.1)->1.9. It seems like it broken: temp 10.57 was turned to 0, but 5 into 0.6.
Dec. 18, 2021
"When you awaken active glory cores gain permanent level. Maximum efficiency is reached after 6 hours." run 01:11:17:20=35H. Your current PERMANENT bonus is 1%. Your tempory current bonus is 4.04%. after awaken: Your current PERMANENT bonus is 1.7%. How does it ("gain") work f(1+4.04)=1.7?
Sep. 25, 2021
All was ok several hours before. Now it is impossible to scroll heroes by holding LMB+drag (poss with side arrow only), same issue with scrolling map (at any Campaigin Map).
Dec. 05, 2020
Solution for FF 83 (freeze and glitchy image): check option "Use hardware acceleration when available" in pref. Somehow it was unchecked.
Dec. 03, 2020
Firefox 83.0. console.log: error: Uncaught DOMException: Index or size is negative or greater than the allowed amount | champions_obf.js:6 warning:unreachable code after return statement | champions_obf.js:6:1515660 Visual part (canvas) is frozen after DOMException, but based on console.log: GET(loading assets)/POST and spamming warning msg about color the game is working.
Developer Reply
We'll have the developer team investigate what could be causing that.
Oct. 27, 2020
laggy after 1-2h. 2 dev: check console log for "spamming" warning msg about color and ยซ0ยป,ยซ[ยป.
Please put in a support ticket using the button above the game frame and the team can take a look.
May. 10, 2019
Dear Kongregate, add a new type of tags: "Personal Data" (background color:red), "Non-Personal Data" (background color:orange), "without collecting P/N-P Data" (background color:palegreen), and maybe " 'Spyware' ". Privacy Policy (by Holyday Studios): "and the URLs the User visited and/or apps the User used *before and after* using our Services;" "Through the User's use of the Services, Holyday Studios may collect Personal Data and Non-Personal Data" "Holyday Studios may collect information such as the User's name, email address, date of birth, gender and/or phone number..." etc
do you remember giving these information? having these things for GDPR is a legal obligation that we can't escape, it doesn't mean that we do indeed gather these info. We don't actually. We only know about your save file of the game nothing more, and that is for your save file's safety. for example after a clear cache to restore it.
Jan. 19, 2019
awful CPU/GPU usages and especially Ethernet for "static idle" rpg game.
did you had slow down in the game ?
Jan. 13, 2019
1h ago shield was 150% (75% from item + 75% from shield rift), after reload game shield is 100%, without item (Rock garb) shield is 75%. So, is it a new nerf-cap or bug?
No, I haven't touched shield numbers. Try entering a crusade and seeing what your shields are (that'll reset them to max), since fight screen does not heal your shields until you die
Jul. 19, 2018
After 10-15 min, animation of attack = actual att. speed was decreased by 20-40%. Compare animation of attack after 15min vs after reloading. So, maybe add option to reload save without reloading game or [save+reload] or check code for "debuff" att.speed.
Jul. 12, 2018
CPU & GPU usage is awful for idle game.
Dec. 06, 2014
speed:41.7+Torbo! 93lvl (279%)+Move speed (100%)=RoboParkinson's disease
Nov. 13, 2014
something wrong with unity or preferences. check with file monitor, unity writes same log-file 20-25+ times per second, each time adding line "web: set web resolution 100 x 100, fs=0"... hdd-conquer? :)
Edit: You are right. I posted on unity's forum about it. It's some sort of debug log file they forgot to disable... lol all the stress I had optimizing my own code thinking it was me... I'm kinda mad at Unity to say the least. ~Taiga
Oct. 21, 2014
replace "blinking" progress bar with actual info about gold/sec, troops/sec, cycle/sec etc. check gold income online vs offline, offline=~online/3.
Progress bar should not blink. May i ask which browser/version you are on so i can test it? Thanks for playing!
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