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Steve_Rogers' Comments

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Castle Wars 2

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Aug. 31, 2010

Rating: 4

How is this game rated so high? The hard mode is very aggravating. Just when you finally get a draw where you can get enough resources to even play the game, the computer suddenly uses a couple cards to bring all of your resources back down to one. That on top of the fact that you can just quit on your opponent in multi-player makes this game pretty bad. I don't think this game deserves anything over 2 until some major flaws are tweaked.

This is the Only Level TOO

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Aug. 16, 2010

Rating: -6

The controls are terrible. Moving the elephant is a huge pain, it constantly gets stuck going one way or the other or doesn't respond at all. It makes level 29 nearly impossible for some people. 1/5.

Coma

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Aug. 05, 2010

Rating: 4

Aesthetically fulfilling.

Castlewars

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Aug. 04, 2010

Rating: 3

Won't let me discard now. 1/5.

Castlewars

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Aug. 04, 2010

Rating: 1

People just keep quitting and it doesn't count as a loss, so I'm quitting this game and giving it a 2/5. Would've been way higher if it wasn't for that.

Liquid Measure

Play Liquid Measure

Aug. 02, 2010

Rating: 2

Good game, deserves a medium badge.

Blockage

Play Blockage

Aug. 02, 2010

Rating: 6

Good game, deserves badges.

Enough Plumbers

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Jul. 24, 2010

Rating: -2

Good game, but the controls are a little spotty so 3/5.

Epic War 4

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Jul. 24, 2010

Rating: 2

Thank God for the turtlerhino with wings, he was my last hope and he single-handedly defeated the yeti and his castle. I didn't think I was going to make it. Nice game, I'll give it 3/5, would be a 4/5 if the characters actually listened to their orders.

Hedgehog Launch 2

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Jul. 22, 2010

Rating: 0

I hit the moon and the hedgehog just kept coming down.

MARDEK RPG: Chapter 2

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Jul. 11, 2010

Rating: 6

It's actually nice that there is a degree of difficulty in a turn-based RPG like this. Most games are just grinders with little to no strategy. I found myself getting frustrated with a few spots, and having to develop a new approach to specific battles. Unless I'm overlooking something, in the future I would create an item which negates stun like the rest of the status ailments. It can become a game of try and try again until the enemies decide not to stun you. The storyline, the character development the graphics and the setting all have a very solid mixture of nostalgia while still being unique. I really enjoyed a lot of the tongue in cheek pokes at the old RPG cliches.

MARDEK RPG: Chapter 2

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Jul. 11, 2010

Rating: 3

Really? No normal cure for Stun?

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Jul. 11, 2010

Rating: -6

You have got to be kidding me. Moric casts Arcana Cataclysm 2 times in a row every time I fight him and it just whipes out my entire party. This game wasn't so irritatingly hard before, but since you revamped it I give it a 1/5.

MARDEK RPG: Chapter 2

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Jul. 11, 2010

Rating: 0

No one can use the Great Axe?

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Jul. 11, 2010

Rating: 1

When the Zombie Warrior castes haste and berserk I never get a chance to attack, he just keeps hitting my guys without anyone getting a turn and it's insta-kill.

MARDEK RPG: Chapter 2

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Jul. 08, 2010

Rating: -11

Wayyyyyy too many technical problems. Keeps causing adobe to crash. 1/5.

MARDEK RPG: Chapter 2

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Jul. 08, 2010

Rating: 1

I fixed it, I had my save from Chapter 1 at the Crash Site not at the end of the chapter.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Jul. 08, 2010

Rating: 1

It won't let me load my save from Mardek 1, now.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Jul. 08, 2010

Rating: 1

This is just coming up as a big brown box for me. I use Firefox.

Loved

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Jun. 28, 2010

Rating: -2

Very good concept and game, sloppy mechanics, but that can be worked on I guess.

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