I like the overall concept, but needs polish. If the mouse strays too close to an edge, the ship jumps to the top left (faster than the ship can otherwise move). A little more space to move (in space) would also be helpful.
OK - I have no problem getting to the boss stage, but after about 10 attempts I realize that I can't win. No matter when, or how many times, I click to hit the missiles - the critter doesn't move. Then I get hit by a missile and the critter just bounces until he dies. The lag is ridiculous, the improvement system is slow, and the upgrades are meaningless end-game. Even the upgrade screen takes way too long for each button click. You guys really need to streamline this game (take out animated backgrounds in the menus, etc).
Great interface, easy to play and understand. Great idea with the various titles to keep playing again, but would prefer if we could know how to earn the specific titles.
Recommend more variety in later levels - I don't think any enemy changed after level 14 or so. I reached character level 77 (who knows the game level) - but just got bored. Only difficult enemy this late was the frost ape... BTW - char was epic, devastating werewolf fighter.
Loading does not work properly. I left the game, returned - and now the game doesn't understand where I was. It thinks I'm working on a quest I finished a long time ago, and the enemies aren't available to kill.