Hey, I know this has been said 1,000+ time but even a x2 would make this game 5/5 from 4/5 to me. I even see why the running and gunning portion of the game wouldn't have it, but it should be the engineer "space bar action". Because as someone who only uses towers mostly, it makes the game more of a tower defense, and that can make the game feel slow when you're not moving the bunny around to kill your enemy.
At risk of getting a million negative votes, I was one of the few who did not enjoy this game. The art to me was good, but with a done-before look. The feeling of the controlls seemed slippery and to unstable. Good game, just not my type. 2/5
Short, but I like to see "make the box fall down" other then "dont let them fall!" physics game. 5/5 (new music though! I felt like I was going to fall asleep)
Fun but way too easy. After getting the last gun and the bazooka its just a matter of switching between the two when the bazooka is reloading and easily killing them all.
@ CR0v - The skill comes from knowing what attack to pick. The math behind energy regain and how much is needed to kill an opponet. It comes from attack patterns in your opponet and from knowing when your opponet will intercept. Sure most of the attacks have a chance to hit, but also those chances are fairly high. Luck is simply an X factor in the game that begins to deminish with the skill level of the player. Sure a noob can beat a pro with luck. If not for luck the game would not be as fun.
My line up is abit diffrent I have 2 people that are able to hit all and I use that for one reason. When I see how much damage the opponets cards take I can geuss what there defences are IE If I do a physcal then a dark and both no good, I know to keep someone with ligh attacks ready to fight and visa versa.
I was having a discussion with a friend and he suggested "A 3 card team able to hit all of the opponets cards at once. I said it sounded like a 50% chance to win at best. What do you guys think?
@ sKilletor - Its all about strat. If they switch alot then use that to your advantage. Intercept them when things get bad for them as they will probbly switch. Or waite to use a big move when the new person is out, as there cooldown will be up and they will be forced to take the hit.