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Game comments and reviews
Jan. 28, 2016
Game needs a lot of polish: inventory still misrepresents, clicking mechanic should be replaced with Swords and Souls-style minigames, the interfaces are weirdly laid out, etc. BUT, the ideas behind the game are golden. Really cool Pokemon feel. Combat is interesting. It's fun to experiment with different teams. It's fun finding the new mutations. Exploring to new cities is fun. It's rewarding. Rated 3/5 originally for the sloppy interfaces and clicker mechanics - changed to 5/5 in hopes to see stuff in the future that are like this but more polished and have more interesting grinding.
Nov. 01, 2015
Warder? Heron Blademasters? I see you Wheel of Time references... fun game.
Oct. 19, 2015
I feel like the minigames are one of the many strengths of this game. Maybe as the game goes on, you can unlock harder and harder minigames to train your skills on? I'd love to see a sequel, maybe this feature would belong there.
Developer Reply
In the sequel I'll surely find a way to make training more progressive.
Oct. 04, 2015
Well, rogues only is surprisingly fun. First skill? Hide. First round? Hide. Second round? Pick 4 things to deal 200% damage to :3 I'm sure the build is flawed as hell, but so far it's hilarious.
Feb. 28, 2013
I think that if the Dev not putting a SELL BUILDING option in makes it simpler. With that in, yes us OCD gamers would be happy but for anyone that wants to play and win it would just distract and get in the way.
Feb. 08, 2013
Everyone's complaining about the controls... I'm only Diamond in starcraft2, this isn't that hard.
Jan. 15, 2013
Really liked it! I'll be honest, never played anything like it, but it's very cool. However, I think it could use a lot of tuning as far as strategy goes. For nearly all the levels you can get easy wins just by terraforming everything and making yourself huge castles... it doesn't feel terribly challenging :/ Hope this gets fixed so that this can be as cool of a strategy as it is a concept. 4/5
May. 03, 2012
Looks awful at first glance, but gets more fun as the levels go on. Simple concept, seen it done before, but still manages to be interesting for a little while.
Mar. 19, 2012
So instead of clicking exit game in the tutorial, I instead clicked the full screen button.... what a happy little surprise.
Very useful in the Kongregate version indeed :)
Mar. 03, 2012
"You are the CEO of a company that develops zombies, and..." is all I had to read.
Jan. 16, 2012
You CAN kill the frigates.... one of the orange ones just stopped, then started exploding all over and then faded away.... those things must take a TON of punishment
Nov. 23, 2011
Why, WHY couldn't the robots have friendly fire?
Oct. 28, 2011
You were killed! *fireworks*
Sep. 30, 2011
Using an enemy tank for cover. Killing it with its own fire. *<3 MB2*
Jun. 16, 2011
Glad to see such an awesome game, ecstatic thinking of the potential. 5/5
May. 22, 2011
Not nearly as frustrating as Meat Boy, but much more satisfying.
May. 18, 2011
Playing this game while listening to Weird Al's Fat. Ah, how fitting as I'm being eaten up by these giant planets over and over again.
May. 14, 2011
Spies to evac, artillery to flatten :D
Apr. 30, 2011
Why does the archer look like it's from avatar? ._.
Apr. 26, 2011
Ooh, glitch. When you switch tabs, your battle sorta pauses, ie the enemy wont send any more robos or gain scrap, but robos can still move and you still gain scrap while youre in the other tab it seems.
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