I am slightly better than average vs level 3 and terrible vs level 4.
Is AI deck solely based on which level you pick or does it pick harder opponents within that category based on score?
I would like o be able to see what cards the enemy played. I all of a sudden had 7 Black Dragons in my hand and I don't play that color so I want to know if its a glitch or he played something.
Very Tough Game-at least at mission 10.
Perhaps add a second Research tree which adds starting money, increased damage, splash radius etc that can be bought with badges earned from beating a level on its highest difficulty. That way if I fail I can go back and improve previous levels to get bonus's to help me on the one I'm stuck on.
You need to get something from a battle if you lose. Maybe a little something for every 10 waves you make. I just did the same level for upwards of 30min and died on the last wave each time. Getting nothing after investing 30 minutes of game play makes me lose interest rather quickly.
Get to the intro, get to a page that says "Showdonw!" which is Showdown spelled incorrectly. Then nothing happens. Clicking does nothing, waiting does nothing.
What about a possibility of towns that you defeated more handily have a better chance of repelling invaders.
For example: A town with 1 for a rating when you beat it being harder for the enemy to defeat then a town with a IV?
I don't consider this a bug but a "feature" to help when I get stuck. I have a ship with the "Paint Target Skill." I can do it infinite amount of times in one turn killing everything in range. It does screw him up the rest map as the next turn he will have -400 or so energy but its well worth it to kill 3 or 4 targets.