I really love the early parts of this game. Tons of fun! When you make the sequel I really hope you manage to keep the feel of the early game intact! Oh and being able to assign specific students to specific teams, rooms and the addition of dorms would be great (classrooms should be for learning not housing =P). So if that's a bit confusing what I mean is that the player should be able to go into student profile and enable and disable the use of certain rooms (rooms they CAN'T use should be unselectable), They should also be able to do this with different teams, possibly by having a "team room" where they would meet periodically to go over uhhh stuff I dunno debriefs, class schedules etc nothing mechanical just fun little bubbles. As for dorms they could be auto assigned to start but if you want certain students to room with certain other students that would be a cool option (for if you didn't want their rooms to be co-ed).
is there a way to remove the buy menu for turrets and and specials? Because on shop till you drop I'm getting hammered because I can't block off one of the bottom squares early game
okay the other driver a.i. needs some serious modification. Along with HowlingWolf49's comment basically. This is grand prix not bumber cars, that's my gripe. Still it is a fun game so 3/5.
allright this is my first post so I'd like to give some constructive criticism. firstly by the end of that game I am making 38 bucks an hour working at a pizza parlor. There needs to be a wage cap because the most I make playing a gig is 750 but that only seems to work once a day. So what this means is either my band should quit and just work full time at the best pizza place in town or that the civic center needs to be reworked so that it actually pays. Two after you start making 750 at the little red building it's an excersize in monotony getting all the best stuff. I also have to agree with twister 20 all his ideas are solid.