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Rage 3

Play Rage 3

Feb. 25, 2012

Rating: 1

The player is constantly reminded of how poor and inconsistent the jump height & physics are because the level design is multi-leveled with several platforms and ledges you must leap to. This game would have been much better off as a side scrolling beat-em-up than an action-platformer.

All That Matters

Play All That Matters

Jan. 16, 2012

Rating: 2

The controls in the Elder Rolls mini-game are very irresponsive on account of directional changes being programmed improperly. It needs to occur on KeyboardEvent.KEY_DOWN not KEY_UP. Other than that, great game :)

Zombie Minesweeper

Play Zombie Minesweeper

Dec. 23, 2011

Rating: 2

It should be possible to lure wolves into mines. The hardest levels depend on you getting lucky with early spawns. If you get a bunch of wolf spawns early there is nothing you can do.

Raze 2

Play Raze 2

Dec. 10, 2011

Rating: 0

The HUD needs some work, there should be an ammo indicator above your character that shows how much ammo you have left and how many shots are remaining in your clip.

Random Heroes

Play Random Heroes

Dec. 07, 2011

Rating: 2

Great frame rate, tight controls (thanks for the buffered jump input), and good graphics/sound. Its a good game, it just feels a bit uninspired in terms of challenge and level design. If it were more difficult and came with a larger variety of obstacles, this would be a great game.

Diamond Hollow

Play Diamond Hollow

May. 12, 2011

Rating: 2

Great Game! 5/5

William and Sly

Play William and Sly

Apr. 25, 2011

Rating: -2

With the exception of a horribly designed boss, this is a fantastic exploration platforming game.

Cactus McCoy

Play Cactus McCoy

Mar. 16, 2011

Rating: 4

Getting 100% Completion (All 60 Treasures, All 60 Level Challenges, All 80 Badges) unlocks "Hatfield's Pistol". From then on you will start each level with the ultimate weapon, Hatfield's Pistol. It fires bullets just like the shotgun but it has super high durability and high damage.

Elements

Play Elements

Mar. 12, 2011

Rating: -7

Why the hell are there items with % chance to have special effects like dodge in this card game. The only randomness in a card game like this should be what cards you draw. 1/5

Feudalism

Play Feudalism

Mar. 09, 2011

Rating: 4

It is dangerous to wear a Bandana without at least 22 Dexterity.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Feb. 28, 2011

Rating: 11

Why not just have a listed party inventory with unlimited space like Final Fantasy VI. Less time spent in menus = better. Having excessive inventory management in an rpg can suck a lot of the fun out of it.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Feb. 26, 2011

Rating: -8

The inventory system ruins what should be a great series. Nobody wants to manage the individual inventories of characters both in and outside of your current party. Create a party inventory and maybe I'll play this game past getting over 4 party members. Some people obviously are willing to look past this flaw to enjoy this game, but I'm not, sorry.

MARDEK RPG: Chapter 3

Play MARDEK RPG: Chapter 3

Feb. 11, 2011

Rating: 1

This game is in desperate need of an inventory-management overhaul. Individual character inventories rather than a party inventory, no item sorting function, an inventory represented by graphical icons with no labels until items are highlighted with the mouse (Rather than a simplified list), and a lack of native WASD support. These issues mean players will likely end up spending painfully unnecessary amounts of time in the menus that should be spent enjoying what should be a great game. Your next attempt at an RPG you should carefully consider UI design to minimize the time spent in menus by the players.

Fade

Play Fade

Jan. 15, 2011

Rating: 4

You should make a "Reset Progress" button as some of the skill upgrades are detrimental and won't allow you to get all of the achievements.

K.O.L.M.

Play K.O.L.M.

Jan. 01, 2011

Rating: 2

What a beautiful soundtrack this game has! Is there a place to download it?

Meat Boy

Play Meat Boy

Nov. 25, 2010

Rating: -5

Got Band-Aid fetish badge in a single 1 hour sitting without a guide :D Definitely one of the most possible impossible badges on Kongregate.

Spewer

Play Spewer

Nov. 25, 2010

Rating: 2

What a great game! Over 50 levels of punishing difficulty, and plenty of originality. It might make you rage a bit, but this rewarding game is worth it. A must play for people who enjoy a challenging platformer. 5/5

Civiballs 2

Play Civiballs 2

Nov. 24, 2010

Rating: 13

I just wanted to clarify that Obulis, the game series that Civiballs shamelessly rips off without giving any credit, began with Obulis 1 which was released in 2005. It wouldn't be so bad if Obulis was over ten years old, but the fact that the last game in the series was released in 2009 just means that Civiballs is an attempt to cash in on the obscure Obulis series' unique concepts via a flash game portal.

Civiballs 2

Play Civiballs 2

Nov. 20, 2010

Rating: 13

This game shamelessly rips off the indie game series Obulis, by IonFx. The art style, level design, and soundtrack don't even try to differentiate it from Obulis aside from putting faces on the marbles. In fact, some of the levels are directly lifted from Obulis. The least Andrey could do is add somewhere that Obulis inspired him to copy/make this game. To add salt to the wound, this game links you to Facebook for solutions. 1/5

Ultimate Assassin 2

Play Ultimate Assassin 2

Nov. 05, 2010

Rating: -6

This game has some serious issues. No retry button on such a death-prone game and having to watch a game over screen and reselect the level every time is frustrating. The AI is way too chaotic to have any fun with at all. You can have bloody footprints leading one way and you'll switch directions and hide in some crates, and they'll still just run to your position and run circles until you aren't invisible. Its really not a very fun game at all because of the AI unfortunetly, 2/5.

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