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Game comments and reviews
Oct. 08, 2014
I get a gift for logging in every day, but when does the day change for you guys? It's 9 o'clock here in the morning.
Oct. 04, 2014
Bug 1: On the maps that creeps need to get an orb and then return, sometimes when the creep carrying the orb dies and another creep picks up the orb it doesn't change direction and carries the orb back to the base. Bug 2: On the map that mazing is possible and with orbs for lives, I can buy/sell a specific tower all day long controlling the creeps' movement and grab a 100% victory (don't know if I wanna do it again though, it's boring :P ). Can't wait to see if this game stays so good 'till the end. Usually games look good in the beginning, but they end up unplayable or unpleasant. I have high hopes for this one though!
Addictive game with a unique and well-designed combination of Collective Cards Game and Tower Defense (which I both love). Really like the way it's replayable, even with just about 10 maps using tricks like camera position change, random tower positions blocked by boulders, different creeps as you progress, even mazing is included in a map. Although it needs a few improvements before perfection: I really hate the way my cursor tries to follow my actions (being unresponsive - slow & laggy), spells sound awesome but they are actually useless (especially the damage dealing spells), performance issues (the general responsiveness of the game is bad - laggy), unplayable without fullscreen, the easy and medium raids are both too easy while the hard raid is too hard, annoying popups for me to buy stuff that makes me just closing it always without thinking.
Oct. 01, 2014
Smooth gameplay, kinda buggy but not too much. Like the idea and the implementation. Great music, nice art, perfect combination.
Sep. 27, 2014
I really like the User Interface, so efficient and good looking. The trap placement has an annoyance: When I select trap No.1 to place but then change my mind and select trap No.2 to place it just cancels the first trap without selecting the second trap. Bug: The hero can attack the creeps through walls. Annoyance: The maps indicates enemies with red, dead or alive, as long as their body exists, so I end up chasing ghosts. Make the red dots disappear when they die, not when their body disappears. Improvement: Would like to know exactly how much HP/mana I have when I mouse-over the bar and how much mana the skills need. Bug: Tornado first upgrade says that it reduces the gold cost to 500, but its cost is already 500.
Developer Reply
Thank you for your feedback. We're really happy you are enjoying our game and helping to improve it. =)
When I buy a new trap I would like to know if it's a wall or a floor trap.
A big orc got stuck (stopped moving), so maybe add a script that checks every 2-5 seconds if everything is OK?
Some skill upgrades are locked, but how/when are they unlocked?
You gain 1 skill point per level up, each skill point allows you to improve a branch of the skill tree. After 3 points allocated in a branch, you unlock the next tier. To unlock the last tier, you must fill all branches. =)
Also the skill upgrades mention mana reduction to an amount, but I don't know how much mana it costs without the upgrade, so it's kinda blind choice.
Like the idea, kinda buggy but has potential. The hero dies and the creeps wait for him to respawn to kill him again, so no lives are lost, ever. Would prefer to move my hero with the keyboard too (the hard control the other players mentioned). Maybe you could use WASD during wave to move the hero and let AD to move camera when not in a wave. Good and not tiring tutorial. Like the way you pick a mission from the map. Not sure where I should place my floor traps since the enemies have a wide area on which they can walk on. Don't like the fact that everything the hero does is super-slow, from attacking to moving-pushing creeps, turning and skills.
Here are some gameplay-specific suggestions: The control of the archer ships is done one by one and does not allow you to build while you control the ships. Could you figure a way to easily control multiple ships? The limited building positions do not allow many tactical options. Upgrading the swordsmen to deal more damage is fine, but most of the times I place them to stop the enemies, not kill them. I used the gold upgrade and ended up with loads of gold and no use for it, again limiting my options and forcing me to use the upgrade points on something else. One thing that many games lack is the numbers, meaning that I have no idea how much damage a tower does and how much more damage will it do if I upgrade it with stars or gold.
Improve the User Interface, it's too boring and not interactive. When I click on something I am not sure if I did click it or not. The areas of the window that are clickable are not so distinct (easily visible on the human eye, you have to search for them each time). The balance seems a bit off. When I pause the game I can't even exit to the map, all I can do is continue. It's a nice and unique idea, with some improvements can hit the top games.
Sep. 25, 2014
A bad rip off Kingdom Rush with energy that constrains the player from playing. Multiplayer and MMO? Uhmm... didn't see any of that when I tried this game. What's up with this energy? I mean usually the game grants you energy every couple minutes, but I've been playing for an hour and didn't see my energy increase. I actually can't keep playing, thank you Shinezone.
Sep. 09, 2014
Short but fun game, worth the time.
May. 27, 2014
Really cool game, addictive... BUT... these explosive barrels ruined this for me. They suddenly start appearing TOO OFTEN and at the end of every mission when I explore the rest of the map I die 'cause I attacked a single barrel (following by 50 more).
Feb. 09, 2014
This game should be banned from kongretate... It's so addictive it becomes dangerous! :D Finished the game (along with the hard badge) within 24 hours.
Sep. 15, 2013
Great game, nice to play, not too easy and not too hard. 4/5 for lack of originality.
Sep. 03, 2013
Wonderful game, a great TD, unique aspects, addictive. One of the few games that I actually believe all towers are usefull. Love the No-Gold Challenge maps. Really nice work.
Sep. 01, 2013
BUG: Shockwave Flash has crashed after a few hours of gameplay. Probably some kind of leak with the scrolls/potions/frenzy or just too flashy effects? SUGGESTION: You could make a way to play this game efficiently without many visuals. The gameplay is the reason I play this, not the flashy effects.
Dec. 06, 2012
Aside from the Kingdom Rush copying, some english faults and the lack of uniqueness, it's a pretty fun to play game.
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