Please make SharedObject.flush() not on level complete, but on level restart! (if not already flushed) If there is no restarts, flush after each 5 level complete. It will remove the lag without bad consequences for crashing players :) Thanks
>DEVELOPER RESPONSE FROM PLAYER_03
>And then if their browser crashes, they lose that day's progress. Next >time, double-check the documentation before telling someone they're >doing it wrong.
Okay, you know documentation well. But i think flush everytime is not optimal desigion. You can do it every 5 levels, as example.
It will be much fun to smoothly complete levels one by one, through this amazing dynamic gameplay. I painfully miss for that when i play ;)
Thank you and sorry my english :)
Little tip from as3 coder: you don't need to call SharedObject.flush() everytime you savegame. It is necessary only once, at game start. When you call it between levels, or on achievement, it only produce game lag.
And then if their browser crashes, they lose that day's progress. Next time, double-check the documentation before telling someone they're doing it wrong.
If it causes lag, then the best possible time to do it is while you're in the tunnel between levels.