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Stranger087's Comments

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Immense Army

Play Immense Army

Aug. 12, 2015

Rating: 1

look at the game "idle conquest" to see how to do it right :)

Immense Army

Play Immense Army

Aug. 12, 2015

Rating: 1

there is no growth strategy, like in true idle games

Idle Raiders

Play Idle Raiders

May. 13, 2015

Rating: 2

Suggestion: ability to choose which raiders will go to raid. Weak raiders detract healers from important tasks.

Tap Heroes

Play Tap Heroes

Feb. 28, 2015

Rating: 4

you dont need to call savegame.flush() EVERY time you save da game. It freezes the game in chrome flash player

Halo 2D

Play Halo 2D

Feb. 28, 2015

Rating: 0

but i see potential, keep working on it. p.s. better add to description that buttons should be clicked by mouse

Halo 2D

Play Halo 2D

Feb. 28, 2015

Rating: 0

omg epic shit xDD

Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 15, 2015

Rating: 9

training room is lagging because you call savegame.flush() at every purchase

King's Rush

Play King's Rush

Oct. 10, 2014

Rating: 2

stuck after loading

MINE

Play MINE

Oct. 01, 2014

Rating: 1

items durability is bad idea, killing all the fun from seraching items

Idle Web Tycoon

Play Idle Web Tycoon

Jul. 18, 2014

Rating: -2

Graphic is good, idea is funny, but gameplay is boring. Worst than other idle games.

Renegades

Play Renegades

Jul. 11, 2014

Rating: 4

The only game in which i enjoy to use consumables. Great work!

Thrones of Fantasy

Play Thrones of Fantasy

Jun. 19, 2014

Rating: 2

Please add .buttonMode = true; on buttons xD

Run 3

Play Run 3

Jun. 07, 2014

Rating: 1

Please make SharedObject.flush() not on level complete, but on level restart! (if not already flushed) If there is no restarts, flush after each 5 level complete. It will remove the lag without bad consequences for crashing players :) Thanks

Developer response from player_03

If it causes lag, then the best possible time to do it is while you're in the tunnel between levels.

Run 3

Play Run 3

Jun. 07, 2014

Rating: 2

>DEVELOPER RESPONSE FROM PLAYER_03 >And then if their browser crashes, they lose that day's progress. Next >time, double-check the documentation before telling someone they're >doing it wrong. Okay, you know documentation well. But i think flush everytime is not optimal desigion. You can do it every 5 levels, as example. It will be much fun to smoothly complete levels one by one, through this amazing dynamic gameplay. I painfully miss for that when i play ;) Thank you and sorry my english :)

Run 3

Play Run 3

Jun. 06, 2014

Rating: 3

Little tip from as3 coder: you don't need to call SharedObject.flush() everytime you savegame. It is necessary only once, at game start. When you call it between levels, or on achievement, it only produce game lag.

Developer response from player_03

And then if their browser crashes, they lose that day's progress. Next time, double-check the documentation before telling someone they're doing it wrong.

Last Legacy: Null Space

Play Last Legacy: Null Space

Jun. 06, 2014

Rating: 3

It deserve the main page!

Dangerous adventure

Play Dangerous adventure

May. 31, 2014

Rating: 4

Why melee enemies can attack from second line???

Suck My Card CCG

Play Suck My Card CCG

May. 27, 2014

Rating: -1

I want wins/loses statistic

Thunder Cars

Play Thunder Cars

May. 27, 2014

Rating: 31

Too easy, but fun

Galactic Gems 2: New Frontiers

Play Galactic Gems 2: New Frontiers

May. 06, 2014

Rating: 8

I enjoy that game so much, freakin in love with that fresh and original mechanic!!!

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