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The Beltway
Oct. 08, 2008
Rating: 0
kyborek, we haven't programmed the hard AI yet or the other modes. wanted to get this out there for feedback though.
Oct. 06, 2008
RE Laggy: the AI is pretty computationally intensive. I'm trying to figure out ways to speed it up, but the "two moves per turn" thing makes this AI harder to compute than chess, etc. Badges are a good idea.
Thanks for the nice comments. I'm trying to beef up the AI (hard) and hope to get a multiplayer version out at some point.
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