How to break my mind: Subject me to watching a dolphin get 75% towards a space restaurant before missing every star trail in sight, proceeding to fall down past hundreds more that it refuses to land on due to its speed. 100 times.
Would've been much better if it just embraced being a short and awesome launcher game. Instead I spent most of it alt tabbed after every launch, just waiting for money to satisfy all the arbitrary grinding for the hard badge.
Critical training could throw a few more curveballs. I got 1000 combo and 30 missions my first try before clicking back. Other than that, great game so far! I'm a sucker for training attributes through minigames.
Welp, I hope you learned from making this game how important it is to categorize things. My experience with it was 5 minutes of clicking resources, getting the villagers to automate it, then instantly being overwhelmed by a huge amount of crap that I couldn't be bothered to find out how to use through the clusterfunk of a UI, and I'm sure that was the leaving point for the majority of people who stopped playing as well. Good luck with updating it/making other games.
My god, you've taken 8 years of my life Tukkun. No matter how many other games I try, from idle games to mobas to shooters, this will be my home. My homeless home. Heck, by the time the sequel comes out I'll be homeless and playing in some internet cafe growing trees and pressing buttons to afford it.
Haha, no matter how you found it, we're glad you ended up finding our game in the end! :)