Enjoyed the game and if I were to rate it artistically only I'd give it a 5/5, especially with such sound effects hahaha
Unfortunately, the game lacks a few basic gaming concepts, for example, why introduce managment (Coins) if you never run out of them (Had 160 Coins by 4th level buying the whole shop), spice up the shop options, take off the back crossbow's randomness, would be interesting to add new forms of shooting, like side-shooting or diagonal-shooting, perhaps add some reward from killing mobs, since nearly half the rooms have no chest, they become useless, clean-up the inventory by removing the white border (No need to use the EXACT same image from game hahah) and using better spacing for your items and pick-ups and, lastly, add some info on Pause or on mouse-over for the items you pick-up (The option of having more info is never a bad idea).
Nevertheless, a good game, seen worse at the university.
VERY unbalanced, the impossibility to sell items is just incomprehensible and very repetitive.
The creators of this game should just do a new game with the same battle system, because it is the only good thing in the game, a very good battle system in a crappy game, if it didn't have it I'd give it 0/5.
I find critical really weak, mainly because critical chance items are rare, and your base critical chance is low, not to mention if you invest in critical let's say you have 100 crit and 20 attack, your crits will deal 210, but with 5% crit chance, that's like 10,5 damage per hit, plus your initial 20, it'd be 30,5 avg damage, with a attack build, lets say you have 35 attack and 0 critical, you have an average 35 damage, really unbalanced :P
As always great game from nerdook, just ONE THING THAT'S MAKING ME MAD!
This game, sometimes glitches and auto-attacks the boss, PLZ fix that, because it's REALLLY annoying, JUST LIKE using caps lock IN ONLY A FEW words in a sentence.
Thanks for the support :D