I tried to submit a report via the "Contact Us," rather than add another comment to this board. However, the form refused to recognize my email address as valid, even though it is the same email address I have had registered here for over 15 years.
Sorry for the triple-post, sorrier still that I didn't realize I was running an older version of the game and my complaints had already been addressed. Great work, Platonic!
I should also mention that this is a really good incremental game. Clean appearance, good balance, several things to do. There is a really good mix of automation and baby-sitting.
Please add a "level up" button for runes. The number of offerings needed for higher levels is absurd, especially when we can only use 100/click. Also, please fix Singularity. As others have noted, it does not currently unlock.
Controls are terrible. Using Edge as my browser, not FF. Directional inputs keep sticking, and I CAN'T MAKE BUBBLES 80% of the time even when my "En" is full. Also, the birds suck.
@zwzw: You might as well ask "Why Nazis?" in 10,000 other games. Either way, you're talking about people who feel they have the right to kill anyone else who does not fit arbitrary criteria that they have selected.
It seems like I lose the cursor a lot. Maybe it could stand out a bit more? And if you go outside the game by accident, the in-game cursor could stick at your exit point?
So if the skills reduce BP by percentages, and the curse reduces BP by a percentage, and "Scarlet Synthesis" only restores by fixed amounts...why EVER buy the "Ruby Tank" skill?
Ruby Tank acts like a shield. If you ran out of BP and get hit, you will take full damage from enemies. Ruby Tank increases your BP time so instead of losing it in a small number of attacks, you can recover it faster. The reason why skills use % based BP is because some of these skills multiply your damage up to seven times at the cost of low BP at full level. I want to introduce 'Risk' as a game mechanic here, since the sword may grant godly powers, but it is still unstable for a human wielder. So use your skills in good situations, like an instant BP refill /Return of BP investment when used at the right time.
Ruby Tank acts like a shield. If you ran out of BP and get hit, you will take full damage from enemies. Ruby Tank increases your BP time so instead of losing it in a small number of attacks, you can recover it faster. The reason why skills use % based BP is because some of these skills multiply your damage up to seven times at the cost of low BP at full level. I want to introduce 'Risk' as a game mechanic here, since the sword may grant godly powers, but it is still unstable for a human wielder. So use your skills in good situations, like an instant BP refill /Return of BP investment when used at the right time.