very interesting game, good looking, solid interface, and pretty stable i think, except for a minor bug with the saboteur, either a) it can't be sacrificed, b) it can be sacrificed but the effect isn't working.
It could be more interesting if you add more artworks for every card instead of the same pictures for 2 or 3 different cards, and maybe a skirmish mode where player can play against AI (with options to set parameters like AI level, Life Points, Decks, etc.)
Jonestown isn't really that hard,you should keep the other survivors alive. i always use uzi because it holds more ammo, and short reloading time and i equipped my survivors with rifles and shotguns. My trick is to shoot only the fast moving zombies, dogs, and weapon carrying zombies that are heading toward the survivors. traps are quite necessary especially in farmland and jonestown, last put some grenades as your backup weapon, hope it helps...
just because you can't play it, it doesn't mean that you can throw your tantrum, and post ridiculous, childish, and mean comment with such a inappropriate language. respect the game maker a little bit, if you don't like the game, write some constructive criticism and just rate it according to your opinion, instead of whining, and acting like a dork...
I hope that Udon will be back for the artwork job maybe for the 3rd set or above.I mean Massive Black's artworks are not bad, they just have no attractiveness imo
*Antivenger*
Several weeks? It took me only 3 days to finish the game though(without walkthrough), minus the trilobite cave, because i ran directly to the battleship and couldn't warp back to the map. I guess i have to start over from the beginning to get the cambrian champion badge, but it's not a problem since it's one of the most interesting game you can find on this site...