I think this game would be improved with a suicide button. I encountered a lot of instances where the scripting broke and I found myself stuck with no way to blow open rocks or get out of a pit. Later in the game you can sort of self-rectify this by carrying an RPG everywhere, but early on there are many times where the only option is to restart the entire level. Otherwise, an enjoyable, well crafted experience. The writing is well thought out and consistent, the missions are nice touches as well.
Unfortunately, not much of a "strategy" game. With such small maps, it really depends on simply learning the timings and trying different routes until you find one that works... Nice concept, disappointing execution
First of all, does anyone else find it almost impossible to get their units on the field? And secondly, I beat a room, then quit, now I cannot get enough keys for the door, even after replaying levels...bit of a bug that should probably be addressed in future updates.
This is a great concept and really fun. Keep developing this with either more levels or different types of ammunition. Also, story was quick and easy but nicely implemented.
Really nice, the physics of moving could be adjusted to make them more forgiving. Slow everything down a notch.
Also, right now the money is pretty much infinite, might want to look at that before the final release.
Very cool though, finish it!
Great concept, just fix bugs!
Also, it would be nice if there was some hint as to how different buildings affect the city, even maybe where your money comes from?
I am little convinced Piano Chase may be bugged. I can let it pass me in several areas with no problem, but every time I hit a certain point I lose wether in first or second place. Unfortunate for such an otherwise fun game.