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Dec. 03, 2015
Ok, so lets see what we've got here: The Massive War game (version 1.0: was, at least, a 4 star game; incredible concept, artwork and programming); (version 2.0: unbelievable in-game latency); (version 3.0: some sort of fusion between Massive War 1 and the Feudalism game series). Conclusion: Belugerin downgraded just like the number of inhabitants from Hiroshima and Nagasaki after the atomic bombs were dropped.
Dec. 02, 2015
This game is incredible (loved the pixelart) but I would change this: Earth and Pluto factions names and symbols (honestly, if Artemedia was from Pluto and Orbelugs from Earth, it would make more sense, not just about the symbol, but about the troops too).
Nov. 30, 2015
Wave 15: SOMEONE GET THAT F*CKING AA TURRET OPERATIONAL! (By the way, in the intro, in says that there are no more plants or trees, then I guess those things on the right corner of the map aren't trees, they're actually tentacles -q )
Good thing that handgun is on a hair trigger :D
Don't worry, this one isn't about suggestions xD I just want to say that this game is wonderful, really, I mean it. Incredible concept, artwork, story and it is amazingly catchy! Keep up the good work! Can't wait for the sequel! Loved this game! :D
Suggestions (page 2)(may or not have more pages): 6- Abandon all hope ye who enter here (Mini-bosses! They are found after every 3 gates opened); 7- Daemon cresta anima maledictus (Is YOUR soul strong enough? Well, you better start working on it! This feature adds the "Sancti" and "Daemonica" elements, which, respectively, focus on healing/blessing (a.k.a.: hallelujah!) and cursing/reaping (a.k.a.: necromancy), and here is the best part: their skills (except passive skills) cost souls to be used in batte! Depending on the skill, you'll need to use Red or Blue souls, or maybe both at the same time for more powerful witchraft! (For safety reasons, only souls gathered in the current "round" can be used, so don't worry, your wallet back at the HQ won't be touched); 8- Isn't that cheating? (Flying enemies have contiuum hitbox while touching the player, that HAS to be removed).
Suggestions (page 1)(may or not have more pages): 1- Charged attacks (base damage equals to current weapon's damage multiplied by 2; is activated by pressing "X" and has 0.3 seconds extra cooldown than the "Z" attack); 2- More doors (could be at least 10 of them); 3- In-game latency (I don't know if this happens because my internet connection isn't too good, but it happens anyway, despite graphics' quality level, so PLEASE fix it); 4- Suit up! (Addition of armor items (gauntlets, helmets, boots, sleeves, chestplates..)); 5- Witness the power of nature! ("Ventus" element added to skill tree ("Ventus" means "wind" in Latin). Its skills focus on general speed (attack, movement, jump...) and chance of critical hits, which ignore defense and deal (as base parameter) 20% more damage;
Nov. 17, 2015
That time when the number of investors that can be acquired grows just like your money... *fireworks out!*
Nov. 09, 2015
I wonder if anyone actually paid for that premium sheep :D
Oct. 31, 2015
Mister YellowAfterlife, I have developed a tactic of my own where you actually play the game: MAX the wall, buy 15 fixers, buy the grenade launcher, MAX its ammunition (should be 9) and place the rest of the money on its damage. When the spartans get close to the wall and start punching it, quickly shot all 9 rounds along the wall. Have fun! :D
Aug. 14, 2015
Question: Buy fuel or wait for stuff to be done? ConArtists: BUY FUEL! LOTS O' FUEL! Players: BUY FUEL! LOTS O' FUEL! Yep, seems like I'm gonna wait for stuff to be done.
"Sir?" "What?" "The guys over Engineering detected a slight problem on the factory level." "And what would that be?" "Well, it seems that the coal-based weapon production generates a lot of heat energy..." "I already know that..." "...uhhh, yes... yeah, yeah! Sorry, but... uhhh... the thing is... this tower is going to self-destruct because of the pressure..." "Oh really?" 'Yes! But we have figured a way out of this problem, sir! Apperently, we can store both energy and pressure inside Carbon-based containers. That would make electricity available for everyone!" "I have a better idea: store both of those things inside a Chromium-Lythium supercapacitor, then connect it to a steamwheel rotor, then upgrade all that by inserting a focusing-lens made out of infused dark diamond and magma cystal. Connect a joystick and place it all up on the top of the tower." "That would be a weapon..." "Aye." "Honestly sir, I believe that giant batteries are much more..." "NOPE! GIANT LASER CANNON! NOW!"
May. 22, 2015
*looks at ranking* Hmmm, few people made it in 3 or 4 days... CHEAT ENGINE DETECTED -q
May. 15, 2015
PLEASE DEVS: correct potion-making glitch before launching Castaway 3 (if you make too many pots in a row, the game crashes *-*)
Feb. 04, 2015
Upgrade suggestion: expand reactor area, like, adding more squares so then you can place more components.
Feb. 03, 2015
I would really like to see an option or maybe an upgrade that sells power automatically, its really boring to keep pushing that button to sell power over and over again.
Dec. 23, 2014
Game still not opening here...
Nov. 04, 2014
It would be interesting if at each upgrade on the Barracks it increases the number of soldiers on the field, like: Level 1= 3 soldiers, Level 2= 4 soldiers, Level 3= 5 soldiers and Final Upgrade (Barbarians/Holy Order) = 5 soldiers, being one of them some sort of captain, with enhanced armor or attack or maybe some kind of buff similar to the Troll Chieftain, like some sort of magic that boosts the other 4 soldiers.
May. 29, 2014
(finishing last comment...) to the left, a minus button, to the right, a plus button, which each push on them shall raise or low the value in the typing bar by 1 (being zero the lowest number). Also, you can click on it and type using your keyboard number buttons, because, come on, if I want to craft 20 of those AK's I am going to need to push the "plus" button 20 times, so, clicking on the bar and type is faster. And then, in the lower corner at the right, there would be 2 buttons, one siding the other: the one who would be at the corner itself is the "OK" button (button in red, letters in white, you know, do your style dudes!) and at its left, the "Cancel" button (button in gray, letters in white). One more thing: do both improvements (the one in this comment and my last one, written in May. 27, 2014) to the Gear Bench and Medical Bench as well.
(continuing last comment...)The solution: When the "Craft Now - "n" minutes" is hit, a new window shall appear, showing at the left side in the center area an image of the item that is going to be crafted (also, it would be nice if you just put your cursor over it and the characteristics show up, just like when you do that in the inventory, you know?) and then, at its side, its name, in a different font, and under this, an question: "How many shall be crafted?" an under this, a number-only typing bar with two buttons on its side: (continues on next comment (AGAIN!))
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