@Boothraker See, that's the difference between poor design and good design. Poor design says, a person can use logic or process of elimination to figure something out. Good design makes it apparent and clear what something is and does without having to think about it. This is the point I'm trying to get across. The design of the game would be better if one were to remove doubt about what the upgrades do.
There needs to be some tool tips for the prestige mainly. I don't know what a ball modifier is, or what it does, what is a click modifier? What does Zone Modifier Increase do? These things are not apparent simply by reading their title. I have several points into the ball modifier and still have no idea what exactly it does.
Can't figure out how to turn off auto sell once you turn it on. It works fine when you go through the guild because it won't get rid of the commons, but if I queue it up through recipe and turn on auto sell I can't turn it off. It only lets me set at what level it will stop auto sell, but there is nothing lower than common.
Mate you need to work on your AI. So many times I watch a little dude slip by the fire towers and it's not just one, but all of the fire towers on the map will stop firing at that one bad guy. The rest of the towers will keep firing, but more times than not, it's like tossing a pea at a giant, because the fire towers are vastly stronger than the rest of the towers. This doesn't just apply to the wave minions, but to the drone swarm as well. Every now and again I will see one member of the drone swarm left and no one fires at it. The only way to kill it, is to use a spell. There is something off in the AI, or the timing, or something. I would look into this.
I notice in the item stat comparison that it's only comparing it to one item. It's only comparing it to the items in slot 1 and not the item in slot 2. In order for me to determine if the ring or sword in slot 2 is better or worse than the item I'm checking against, I still have to go back and forth. If you could do what you did for the item in slot one with an overlay, but have it check both 1 and 2, and have them read out side by side, that would be very helpful. Thank you.
You need an achievement for number of times you self nuke the planet. The purpose of that mini game is unclear other than you're supposed to save people. But do you gain anything from doing so, other than to say... oh look, I saved (insert number here) people? Do you get some sort of boon from saving anyone or is that just to get the game over screen? I'm unsure why I should even care...
I really like the game. Lots of fun, but the paywall for the 2x speed for 3 hours is a bit expensive considering how long it takes to get 500 gems and 500 scrolls. Also would like to see a zoom function where I can zoom out to see the map as a whole and not have to pan around all the time.
I agree with a lot of things the others are saying. It's a very nice game. It looks nice, and it's well put together. However, buying upgrades beyond red is pointless, as buying them does nothing. I just bought yellow, and it changed nothing as far as how much I was making. The fact that things are additive rather than multiplicative, makes the game incredibly slow. The slow pace on top of the fact that there is very little to do besides chase down color bubbles makes the game rather limited, and dull for what could otherwise be a very nice game, and good addition to the other color idle games. If you fix the glaring issues, I think you'll have a nice game on your hands, one worth playing. Until then, I'll wait for the update.
@fjols dum I think that wraps into the larger problem I was talking about. How the offline gains system is broken. It's something they need to check and fix.
@NATASHA166 No, what I'm telling you is that if I sit with the game open. I gain skulls quite easily. I can gain 100 skulls in less than 5 min. While if I turn the game off and use offline gains I make maybe 10 skulls in an hour. That seems a little off to me.
There seems to be something off about the offline gains. I make money fine, but the skulls seem to fluctuate wildly. One time I got as much as 11k, and another time I get as few as 18. Granted I wasn't away for the same amount of time for both, but after 2 hours of off line play I should get more than 18 skulls when I'm sitting on level 65. Can someone explain to me why there is such a dramatic fluctuation in off line gains?
It doesn depend on time. It depens ofnumber of destroed enemies. Your party was on high level so they killed a less monsters so you gain a less skulls.
So I can dig a lot of things about the latest update. But the main thing that I'm not really understanding is why you broke the resting mechanic. It seems to be pointless now. No matter how much health you have, sp, or mp. Resting will never recover it in a timely manor. I have bought quite a bit into the fast metabolism, and recovering 4 heath out a possible 1100, isn't really resting. That's slowly mitigating bleeding out.
I'm finding it very hard to read the text on the refining item screen. It's like you guys put a drop shadow on the text and it's basically black on black, so a lot of the characters get lost, and are just black blobs.
Can't read how much money you have, or see much of anything when in the coal mine. I strongly suggest a lighter background, or either change the character and text to white while in the coal mine.
It would be really nice if you can pick up and move objects after you have placed them down. Right now if you want to move stuff around you have to sell it for a very low price and then re-buy so you lose tons of cash trying to make your factory more efficient.
Can't save the game, load the game, look at credits, change the language, or do anything in the settings other than report a bug, full reset, and mess with the sound levels. The fact that I can't save the game, and I have to constantly start over makes the game very hard to play, and consequently makes me not want to in the first place.
People were getting confused by those buttons so we've removed them and the credits achievement will be taken out temporarily. Basically we just hadn't built those features yet (although it should auto-save) so they appeared as greyed out buttons.
I mean, I don't really believe games should require too much handholding. but thanks for the feedback :)