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Game comments and reviews
Nov. 26, 2013
There is an imbalance in the rewards system. Look at how much money, exp, and hr we get per room in missions from each chapter. You havn't made hard, high level missions worth it (other than item-wise). For someone who just wants to raise their HR, you have made the game a grindfest which takes the fun out of it. Make the hard missions higher value so it is a high risk, high reward situation. Good concept! just work out the unbalanced missions and make us be able to sell stuff because that is just an RPG thing to do.
Nov. 25, 2013
So I was flying at about 5000 ft. Nice cruising altitude. All of a sudden a homing yeti rocket comes out of nowhere and before I could deploy my flak he got me. 5/5 Maybe add a throw snowball option using the mouse?
Nov. 19, 2013
Great game again! Loved how you didn't make it a purchasing kind of game at all till the end so we could enjoy the game for what it is. The extension purchasable game is a great idea.
Nov. 06, 2013
Spamming Parrot Peck
Oct. 21, 2013
Bullets match the rhythm no matter which song you play! Great job making this game. It was really fun to play with a fresh twist on bullet hell games.
Oct. 17, 2013
On the days with no customers DON'T make the day end early. I could use that time to make my workers clean the rooms. I have to pay them anyways.
Sep. 08, 2013
Main Character: A super villain with the power of perspective.
Aug. 06, 2013
Boxhead has been one of my favorite games. However one thing I notice about this game is that there is no upgrade for a coin magnet option. This becomes apparent when one is grinding something like a turret or a mine and the kills are far away from the player. It would be nice to have varying powers of magnets that eventually could let you collect coins from all across the map given you upgrade it enough.
Aug. 04, 2013
In a world where zombies carry large amounts of pocket change...
Feb. 11, 2013
-_- trolled by the rare sword of Ragnarok
Dec. 18, 2012
Loved the game, one suggestion for the next game is let us actually do something with all the piggemon cards we collect. I was expecting some mission where you face off against some nerd in an epic game of piggemon!!!
Sep. 09, 2012
Still playing this game whenever I need a good laugh :)
Jun. 14, 2012
Starting at level 15's Boss the bosses just have way too much health compared to your DPS. It is disheartening to think you just gave the boss 1 epic battle only to find you only took out 1/4 of health.
Jun. 05, 2012
For prisma 4 you need to start thinking 3 dimensions. This is an amazing concept that is just limited to linear puzzles at the moment
May. 03, 2012
When on manual and going top speed you can shoot blade boomerangs out in front of you and they go about the same speed and clear a way for you. only use the spike wheels when you find the steel crates. That was the best strategy I found early on. Very fun game. Thanks Nerdook!!!!
May. 02, 2012
Favorite weapon is blade boomerang.
Developer Reply
a little bit OP, but fun nonetheless.
May. 01, 2012
Only bother some thing is that enemy shots travel through other enemies and dont count as friendly fire to them. Not as realistic... Stuff could be cheaper cause grinding sucks but other than that really good game.
Apr. 27, 2012
AP BIO cell unit + Cell Craft = A fun night of home"work"
"The Jack-o-lantern is SHOCKED that someone who do such a thing" lol great point&click
Mar. 11, 2012
I finished all 3 of the Difficulties completed FINALLY and only died about 2500 times... Good concept but....
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