For Medium Badges:
1. Use the map (P) to navigate! Clear each bubble "room". Best to travel outward from the starting room in a squared, spiral pattern outward. Like a squared, clockwise motion away from the center room - marked on the map.
2. Tank upgrades: Choose heavy options. End with Super Heavy. Avoid drone and sniper.
3. My boss location was 3 up, 3 left from starting bubble. This room gets marked by a star on map once discovered. Not sure if the boss location changes with each playthrough. I'll test this next run.
4. Take your time and spam your special.
5. Defeat boss, get Unpoppable Force Badge.
6. Once you beat the boss continue on Invincible Mode to get BF Badge.
+ if this helps!
It seems the sprite layer doesn't load for me. I only can see the background, item box highlights, and damage numbers. Oh but once I got my flashlight on I started making my way to fight the invisible zombie army and made it about 2 screens in. :P
This short game has a great atmosphere (with low G!). The extra details and uses of everyday objects makes fun of problem solving your way out of a dreamlike escape room.
And of course I'm a sucker for the nostalgic, retro art style.
Oh boy, this seems like a well-developed, fun game, but upon starting its like information overload to the max for me. I'm playing this for a second time, now for the badge of the day, and feel bombarded by the overworld screen menu options.
Real, nice 15 minute videogame adventure! I like the colorful backgrounds, tight action and smooth gameplay. Bonus points to you for making the song change as a bard's buff! XD real unique concept. 5/5
Whoa! There are so many things I love about this game. The gun/swordplay combo. Kickass mechanics. Returning to earlier levels collect powerful upgrades! Being an avid Garageband user, I even enjoyed the apple loop mixes. More depth could only help this game , but regardless..this is my kind of developer!
You can download/stream it on the Bandcamp of the composer: https://stijncappetijn.bandcamp.com/album/the-final-earth-2