I think one issue that happens right now after resetting is how long it takes to get back to where you can idle again, it's a lot of active upgrading for quite a while right now. Perhaps some permanent upgrades for hitting certain milestones, like after reaching all cubed amplifiers you can start every run with all squared amps, and some better options for buying upgrades than having to go through them all, like how storage auto upgrades after buying the meta upgrade. Perhaps an auto upgrade for bouncing and ball size, like if you are making 100x more energy per second than the cost of those upgrades they buy automatically.
Hey, you guys could consider adding an option to watch an advertisement for a couple rubies every so often. Other idle games have that feature and I think it's a great way to balance between people who want to buy premium currency and those who want to play for free.
I think making the auto-level feature require an in-app purchase will be a very big game killer when this game gets to the point where players can progress 200+ levels very quickly after a lot of resets. Assuming this game will be pretty similar to CH in that respect, which I think is fine if this game gets some features that make it quite a bit different later on, then there is basically no reason to keep on playing this game without the auto level feature. I would look to giving different bonuses out for people who want to support the game, rather than very important features you need for the later game.
An interesting bug. If you click with both the left and right mouse button at the same time, you can buy two of a building at the same time. If you can only afford one of that kind of building, you get two, and then you go into a sort of debt. there is a set of parenthesis around your money, and it goes down until it gets to zero, as if it were negative, and then works properly again.
One thing you guys might want to try is implementing some more kind of active elements to the game. Some idles have random events that pop on-screen from time to time, and the player gets bonuses, such as increased production for an amount of time if they click them.
It seems you have some active element with clicking buildings without managers to start production, then it just tapers off. Clicking buildings lasts for about 20 minutes, and then you are able to afford every manager you need for new building types, and then it becomes purely waiting.
Thanks for the ideas. We'll see how we can make late runs more enjoyable.