Medical happiness never seems to go over 50. I have the secret key research, the super computer research, all of the unique buildings, and every other happiness value at 100.
"Game news: Im that surprised the game is so buggy". I'm not considering how poorly the game is obfuscated and the fact that you created your own "big numbers" library instead of implementing a reliable one. You really should rewrite this entire game.
Great idea, terrible execution, please learn scientific notation if you are going to make an idle game that goes into the 1e30 range. I played the game for less than a day and lost the "oh my god" notation after an HOUR. Now I only have the red/green/yellow markers to tell me if I should battle (thanks for those). I will not be getting the final achievement as you cannot get it just idling. I spent more time playing this game then idling in it and thats not necessarily good for this genre. 1/5 - Horribly executed, there are games with no graphics that do this better.
So, I tend to insta-click upgrades and then I go "Woops, that one was new and I have no way of telling what it did." Might wanna add a "view upgraded" checkbox.
This game doesn't deserve the tag "idle", the game requires some kind of input every 5 minutes to be anywhere near efficient and thats just dumb in an idle game. (Tone down the HP scaling and EXP and we might have to wait a half hour before dispersing, but if I dont do it every 2 minutes I waste a lot.
Example:
It takes me 2 minutes to get 600t charged gems. I wait an hour and it becomes 700~800t. I disperse for the whole hour and I get 6 quad easy.