Games Achievements My Kong Sign In

SwashBlade's Comments

Comment

The King of Towers

Play The King of Towers

Mar. 13, 2017

Rating: 5

Ugh. I'm giving up. Haven't even finished the tutorial. I'm sick of yelling "will you just let me play" every time it starts forcing you to do things.

Tactical Assassin 2

Play Tactical Assassin 2

May. 27, 2014

Rating: 6

Well, I'm glad that's over. Having a bug as obvious as the hit detection bug for the final gun is unforgivable. As is making a game with such a major bug a badge of the day.

Mighty Knight

Play Mighty Knight

May. 04, 2014

Rating: 14

AI is horribly flawed. Do they choose targets based on the order that the enemies spawned? They run gleefully through swarms of enemies, back and forth across the zone.

Protector

Play Protector

Apr. 21, 2014

Rating: 6

This sort of thing really makes me wonder how much developers pay Kong for a badge of the day place...

Lightbot 2.0

Play Lightbot 2.0

Apr. 05, 2014

Rating: 2

Conditional level 2 misses an important point - the bot needs to activate the colour square to make the condition true.

ELEPHANT RAVE

Play ELEPHANT RAVE

Apr. 03, 2014

Rating: 830

Well then, that's a big nope to the epic quest.

Mechanical Commando 2

Play Mechanical Commando 2

Mar. 25, 2014

Rating: 238

I don't understand how the rank for side missions works. Finished with a bronze star, then retried it, did it quicker, got no stars...

Legend of the Void

Play Legend of the Void

Mar. 22, 2014

Rating: 1

This is incredibly well polished! I'm surprised it hasn't had more exposure.

Forbidden Arms

Play Forbidden Arms

Mar. 14, 2014

Rating: 1

Loved this! Really looking forward to the sequel (there WILL be a sequel, right? Don't leave us hanging!)

Developer response from kreig13

thanks! yes there will be.

Frantic 3

Play Frantic 3

Mar. 13, 2014

Rating: 0

Bug - if you pause the game after defeating a boss, it can be impossible to resume. On moving the mouse back to the ship after unpausing, the mouse vanishes and the game remains paused.

Frantic 3

Play Frantic 3

Mar. 13, 2014

Rating: 4

I don't normally enjoy bullet hell games, but this one was actually pretty enjoyable. The inclusion of an easy mode may have been a strong factor in that - slow bullets are a great way to introduce people who are still getting to grips with the genre.

Ninja Hamsters vs Robots

Play Ninja Hamsters vs Robots

Mar. 05, 2014

Rating: 1

Crawlers seem a bit unfair when they appear on platforms that start almost at the bottom to begin with, leaving you with no time to target them in between them being visible above the water and them detonating the platform.

Once Upon A Life

Play Once Upon A Life

Feb. 23, 2014

Rating: 0

A few levels are rather poorly designed. The inuit camp in particular is a study in frustration without some kind of guide. 15 minutes of trial and error still can't figure out why the guy runs over to what I assume is a fishing pole, then back to the fire.

pulse

Play pulse

Feb. 20, 2014

Rating: 5

I have to say, the sound design for this is amazing too. The way every particle impact works seamlessly into the music when the solution has been found...it's brilliant.

pulse

Play pulse

Feb. 17, 2014

Rating: 365

There's so much potential for more of this. I'm really looking forward to a sequel (perhaps one where some levels give you a limited number of bombs with which to destroy a reflector or two as part of the solution) I can see why an undo button isn't an option - with the particles in play, clicking undo to remove the last reflector would require winding particles back to that point as well. Rather complex and difficult to code. You'd need to take a snapshot of all particles each time a reflector is placed.

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Feb. 10, 2014

Rating: 4

So, the 2x2 characters (Iron Knight for example) can't get through levels that require jumping with a roof above without exploiting a millionth of a second air jump technique.

Bunny Invasion: Easter Special

Play Bunny Invasion: Easter Special

Feb. 06, 2014

Rating: -17

How did this get an average rating above four? It's AWFUL. It's tedious, the upgrades make very little difference and micromanaging ammunition is horribly frustrating. And then if you fail a wave you have to start all over again. First badge of the day I won't be getting.

Frantic Sky

Play Frantic Sky

Feb. 02, 2014

Rating: 1

Game seems to hang after the final boss, assuming because a loot box has appeared off-screen, counting as one enemy remaining, stopping whatever victory screen you intended to show after the plane flies away. Also of note is that the musical symbol does not mute the music. One final observation - having the plane spin to attack the nearest target is annoying in the extreme when being swarmed - you want to focus fire to punch a hole while keeping away from bullets, not constantly spin around, dispersing your damage among absolutely everything.

Space Flash Arena

Play Space Flash Arena

Feb. 02, 2014

Rating: 0

This is fantastic. Beautifully polished. Responsive, intuitive controls and fun to play into the bargain! Well done!

Adapt or Die

Play Adapt or Die

Feb. 02, 2014

Rating: 1

Here's a fine example of how poor unit AI and unpleasant controls can quickly ruin a game. Not sure whether the BOTD was good or bad for the developer. One one hand, yay, exposure. On the other, now everyone knows how poorly they designed this game.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate