I suggest making the big combos (3 or more of the same) worth 150% of the previous set instead of 200%
For example, 3 twos = 200, 4 twos = 300 (not 400)
This makes it less luck based.
I also suggest making any two pairs besides 1 and 5 worth 50 points, it's a really bad trade off of points for dice, but it keeps you from stupid annoying zilches where you can't scratch up 300 points.
Malinko, you're an idiot. The "creeps" actually turn around and backtrack to get dropped elements if they're close enough. Clearly you didn't even play the game. 5/5
Just so people know...
This game came out a long time ago on it's own site, which is run by the makers of this game. That's why there are no badges and any problems you might have found probably aren't being responded to. Go to casualcollective.com