In case anyone's worried, you can get the Hard badge without Juliet-S. I did it with the same team a lot of people have posted (except with Juliet-C). 3 Shadowkillers with +30/15/15 attack, Juliet-C with +40 ela, and Devourer with +500/350/350 HP. Took a bunch of tries, but was much faster than replaying for a better Juliet
I'd love to see an impossible on this game for getting all of the in-game achievements, might give me motivation to go for it haha. I guess 80 points is enough from one game though.
How do I unlock Ringneck? I have 2% progress, but the stats say that I've died on my tail 42 times. I've also died on the very end of my tail a bunch of times, thinking that might be it.
I really enjoyed this game, and I think it has a lot of potential. One thing I'd like to see is some sort of menu; it's weird just going straight into the game and not having anything else to do(even if it's just an instructions page and credits or something). It might be nice to have a way to extend the time you can play as well, even if it were only a few seconds for each blinking dot you collect. I'd also like a pause menu -- even in a short game like this, it's nice to have the option to pause if you'd like (a restart button in the pause menu would be nice, too). Keep it up, though, this game has an original concept and is pretty fun to play!
Thanks for your comment, I will do some modification in a few time.
For the extend of time, I can't do it on this version, because I'm student in a video game's school and one of the constraints for this game is that the game have to last 60 sec.
Very short platformer, here are some suggestions I have:
- If you don't want players taking shortcuts, don't make levels that have such clear shortcuts available. It's a bit frustrating when you decide to go left off of a platform instead of right to make things shorter and you simply die.
-Mute buttons are -always- appreciated.
-Some more obstacles and levels would obviously be nice, perhaps something moving that the player has to jump over rather than just stationary spikes.
- The hit boxes on the spikes and boxes is a little weird, I seem to go through the edge of a platform sometimes or die without actually touching a spike, which can also be frustrating when a game keeps track of your deaths.
Not trying to be harsh or anything, just trying to help out :) Keep the games coming!
If you die on a level, it's probably not because you didn't upgrade right; if you find the daimyo early and spend most of your clicks clearing out mooks and healing appropriately at rice fields, you can start each battle with less than 10 mooks to fight before the daimyo. Even if you did upgrade poorly, there are only 7 levels... just start over and try different upgrades. It isn't as though it will take very long to get back to where you were.
The fact that you can't grind this out makes this game more about strategy than sheer time put into it, which is why I enjoyed it. What the hell does everybody like so much about grinding? I'd much rather have a game that requires some skill & strategy to beat than one that just requires me to play it for enough time.
I enjoyed this game, but the skills make the ramp pretty weak... the game started out difficult, and then all of a sudden I went from having a best of 40% to finishing of the cave in one run, when I got double jump and healing. Good concept, but could be tinkered to make a much better game. 3/5
Most levels don't take that long if you draw your lines right. Rather than complaining about the lack of a fast forward button, spend that time trying to find the angles that would render it useless :)
Maybe I'm dumb, but I still can't get the hang of Day 3. I Beat it on Easy, but couldn't even get a perfect day on that haha. Oh well, got my 12 gold stars on the other 4 days easily enough. Very fun game, though. 4/5
I actually wouldn't like to see an upgrade tree, an expansive sea, or any more boosts in the game. There are plenty of generic upgrade-as-you-go, overcomplicated games out there, but a major lack of simple games of this quality coming out nowadays. 5/5
I had a pretty long battle going on Hard, and was one turn away from winning (my castle was 97 and I had 67 bricks xD) when the computer got stuck and wouldn't make a move. I think it might have had something to do with the fact that it had discarded for the past 3 turns... might want to work on fixing that.
Unique, addicting gameplay that will leave you gathering cheese for hours on end. It has a bit of room for improvement in preventing people from ruining games (afk shamans and the like), but overall a simply superb game. 5/5
Moorepheus - Couldn't be further from the truth. This is a real grinding game; replaying old levels gets you full points each time, and believe me: you'll be replaying plenty if you want full upgrades.
This game was simplistic, unoriginal, and a grind-fest. I'm very glad I have the badges so I don't have to play it any more. 2/5 because it didn't deserve badges
My favorite game on Kong turned into a god-awful advertisement. The user-created levels are a cool idea, but the actual game levels lack the creativity and awesomeness that were so prevalent in the original. Call me crazy, but I don't like the interface of the new game as much as the old, nor do I like the introduction of Solar Panels, which are very nearly pointless.
2/5
2/5 for an unoriginal game that is far too highly rated. I certainly hope that greg doesn't give this game badges, because it definitely doesn't deserve them.
Sitting in a corner and shooting people in the face with the grenade dart launcher proved to be pretty easy. Keep jumping up and down so they don't hit you often, and so that they are usually in midair when they die (thus earning you more points).
A decent enough game, but not much originality put into it. 3/5
I forgot some brackets when doing some math, this is all fixed.