Yeah, to be honest, I'm going to echo what's been said. I miss the old UI. The new one would work fantastic for mobile, but this isn't mobile, and I would love to see the old UI back
@zone, If your computer goes to sleep, it mucks with the clock (or some such). All it takes is a refresh, and you're good to go. Works for me every time
@HappyJoe If I had to guess, its to help with calculations. Its easier for the program to hand less large additions, rather then piles of tiny ones. That's the reason I can think of
Rather interesting, but as has been said, way to short. Also, the snapping makes the puzzles rather interesting. Kudos for the BG Music, so a 4/5 overall
@ Dave951. You can turn off the auto camera in the settings. This gives you complete control over it. This has drastically improved my times. Hope this helps.
@mattj in regards to a number of suggestions many are already there.4: If strength is low barricade, if speed is low dodge it, otherwise flee. 6: usually the last line of text is buildings that the tech unlocks. 8: if you hover over the food icon it will show yields from each location. 9: if you hover over the culture icon, it will show how many culture points you have, how many you produce, and how many you need. Hope this helps you and others!
Very well done. I quite like the puzzle elements as how to build your empire. Also the risk reward method is well thought out. Looking forward to the next game in the series! 5/5
P.S. quick tip to anybody who is having trouble: I find that if you keep your risk under 20% you should be fine. I got my palace by turn 85 on medium this way. Just don't EVER go over twenty, then things start getting out of hand.
Awesome! Yeah that's what we really wanted to do. Link both play modes. Thanks for your input.