It seems like quite a few people don't understand that the game's save system works as perfectly as it could without relying on cloud storage. When the game "loses" your save, it is - in reality - your computer being a c***. As a workaround, the dev has allowed you to manually save by clicking the export button and copy-pasting the output into a text file. By doing this, you are no longer relying on your browser's cookies and cache to keep your save.
Stop complaining about losing your saves.
For the Potion Master skill, you have the upgrade variable (z, in 'x.y -> z') set to display an integer instead of a float or double, so sometimes you can't see the exact effect of upgrading the skill
Just a boring, oversimplified generic card game with incredibly aggressive P2W mechanics. Get rid of the microtransactions and add some actual depth to the combat system and it might be scraping the surface of what makes a good game.
The volume of the observable universe is approximately 4e80 meters cubed. Assuming the average tangerine is about 0.065 meters in diameter (or 0.0325 in radius), and is a perfect or near-perfect sphere, we end up with a volume of 1.43793e-4 meters cubed (0.000143793 meters cubed). Divide the volume of the observable universe (4e80 m^3) by the volume of a tangerine (1.43793e-4 m^3), and we get 2.78177658e84 tangerines.
2.78177658e84 is equal to 2,781,776,580,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 tangerines.
When assimilating, instead of removing happiness, happiness should be halved.
Reasons: Removing happiness altogether slows the game down drastically; removing all happiness causes good amounts of time to have been wasted in most cases; removing all happiness feels unfair (to me, at least).
This is pretty petty, but the game is pretty small (in terms of physical appearance), making it a bit difficult to tell if that's a 2 or a 7, a 0 or an 8, etc.. Maybe make the game a bit [physically] bigger?
It would also be nice if there was a, "clearcommands," command so that we can clear out login info and save text and see JUST story events from the session
Bosses are immensely hard. They hit at you hard and fast with virtually no warning and no good way of dodging. The music is also looping CONSTANTLY. Try to find a longer track for the game.